]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/vehicle/spiderbot.qc
Restore preliminary support for headshots to the rifle
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / spiderbot.qc
index 68b422fad820bac87b4aaf2d276bf64458e82534..e031222714e7b758496115675dbf3ed23b2c6846 100644 (file)
@@ -1,5 +1,7 @@
 #include "spiderbot.qh"
 
+#ifdef GAMEQC
+
 const int SBRM_FIRST = 1;
 const int SBRM_VOLLY = 1;
 const int SBRM_GUIDE = 2;
@@ -264,7 +266,7 @@ bool spiderbot_frame(entity this, float dt)
 
                        .entity weaponentity = weaponentities[0]; // TODO: unhardcode
                        fireBullet(this, weaponentity, v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
-                               autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN.m_id, EFFECT_BULLET);
+                               autocvar_g_vehicle_spiderbot_minigun_damage, 0, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN.m_id, EFFECT_BULLET);
 
                        sound (gun, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM);
                        //trailparticles(this, _particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
@@ -637,3 +639,5 @@ METHOD(Spiderbot, vr_setup, void(Spiderbot thisveh, entity instance))
 }
 
 #endif
+
+#endif