#include "spiderbot.qh"
+#ifdef GAMEQC
+
const int SBRM_FIRST = 1;
const int SBRM_VOLLY = 1;
const int SBRM_GUIDE = 2;
vehic.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, vehic.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
vehic.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, vehic.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
- if(!forbidWeaponUse(this))
+ if(!weaponLocked(this) && !weaponUseForbidden(this))
if(PHYS_INPUT_BUTTON_ATCK(this))
{
vehic.cnt = time;
.entity weaponentity = weaponentities[0]; // TODO: unhardcode
fireBullet(this, weaponentity, v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
- autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN.m_id, EFFECT_BULLET);
+ autocvar_g_vehicle_spiderbot_minigun_damage, 0, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN.m_id, EFFECT_BULLET);
sound (gun, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM);
//trailparticles(this, _particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
STAT(VEHICLESTAT_W2MODE, instance) = SBRM_GUIDE;
set_movetype(instance, MOVETYPE_WALK);
CSQCVehicleSetup(instance.owner, 0);
- instance.owner.vehicle_health = (GetResourceAmount(instance, RES_HEALTH) / autocvar_g_vehicle_spiderbot_health) * 100;
+ instance.owner.vehicle_health = (GetResource(instance, RES_HEALTH) / autocvar_g_vehicle_spiderbot_health) * 100;
instance.owner.vehicle_shield = (instance.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
if(instance.owner.flagcarried)
}
METHOD(Spiderbot, vr_death, void(Spiderbot thisveh, entity instance))
{
- SetResourceAmount(instance, RES_HEALTH, 0);
+ SetResourceExplicit(instance, RES_HEALTH, 0);
instance.event_damage = func_null;
instance.takedamage = DAMAGE_NO;
settouch(instance, func_null);
setorigin(instance, instance.pos1 + '0 0 128');
instance.angles = instance.pos2;
instance.damageforcescale = 0.03;
- SetResourceAmount(instance, RES_HEALTH, autocvar_g_vehicle_spiderbot_health);
+ SetResourceExplicit(instance, RES_HEALTH, autocvar_g_vehicle_spiderbot_health);
instance.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
instance.PlayerPhysplug = spiderbot_frame;
instance.vehicle_flags |= VHF_HEALTHREGEN;
instance.respawntime = autocvar_g_vehicle_spiderbot_respawntime;
- SetResourceAmount(instance, RES_HEALTH, autocvar_g_vehicle_spiderbot_health);
+ SetResourceExplicit(instance, RES_HEALTH, autocvar_g_vehicle_spiderbot_health);
instance.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
- instance.max_health = GetResourceAmount(instance, RES_HEALTH);
+ instance.max_health = GetResource(instance, RES_HEALTH);
instance.pushable = true; // spiderbot can use jumppads
}
}
#endif
+
+#endif