if(e.owner == this.owner)
{
e.realowner = this.owner;
- e.owner = world;
+ e.owner = NULL;
}
e = e.chain;
}
}
antilag_clear(this.owner, CS(this.owner));
- this.owner = world;
+ this.owner = NULL;
}
void spiderbot_headfade(entity this)
SUB_SetFade(g1, time, min(this.respawntime, 10));
SUB_SetFade(g2, time, min(this.respawntime, 10));
- RadiusDamage (this, this.enemy, 250, 15, 250, world, world, 250, DEATH_VH_SPID_DEATH.m_id, world);
+ RadiusDamage (this, this.enemy, 250, 15, 250, NULL, NULL, 250, DEATH_VH_SPID_DEATH.m_id, NULL);
this.alpha = this.tur_head.alpha = this.gun1.alpha = this.gun2.alpha = -1;
this.movetype = MOVETYPE_NONE;