]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/vehicle/spiderbot.qc
Get ID on the client side for func_pointparticles (doesn't fix it yet, need to invest...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / spiderbot.qc
index 5bb26070d564e5d7d2523964339e85608b736641..2012ced1f77909d93e50ee1625c8f5691eb4164d 100644 (file)
@@ -36,37 +36,38 @@ const int SBRM_LAST = 3;
 #include "spiderbot_weapons.qc"
 
 #ifdef SVQC
-bool autocvar_g_vehicle_spiderbot;
+bool autocvar_g_vehicle_spiderbot = true;
 
-float autocvar_g_vehicle_spiderbot_respawntime;
+float autocvar_g_vehicle_spiderbot_respawntime = 45;
 
-float autocvar_g_vehicle_spiderbot_speed_stop;
-float autocvar_g_vehicle_spiderbot_speed_strafe;
-float autocvar_g_vehicle_spiderbot_speed_walk;
+float autocvar_g_vehicle_spiderbot_speed_stop = 50;
+float autocvar_g_vehicle_spiderbot_speed_strafe = 400;
+float autocvar_g_vehicle_spiderbot_speed_walk = 500;
 float autocvar_g_vehicle_spiderbot_speed_run = 700;
-float autocvar_g_vehicle_spiderbot_turnspeed;
-float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
-float autocvar_g_vehicle_spiderbot_movement_inertia;
+float autocvar_g_vehicle_spiderbot_turnspeed = 90;
+float autocvar_g_vehicle_spiderbot_turnspeed_strafe = 300;
+float autocvar_g_vehicle_spiderbot_movement_inertia = 0.15;
 
-float autocvar_g_vehicle_spiderbot_springlength;
-float autocvar_g_vehicle_spiderbot_springup;
-float autocvar_g_vehicle_spiderbot_springblend;
-float autocvar_g_vehicle_spiderbot_tiltlimit;
+float autocvar_g_vehicle_spiderbot_springlength = 150;
+float autocvar_g_vehicle_spiderbot_springup = 20;
+float autocvar_g_vehicle_spiderbot_springblend = 0.1;
+float autocvar_g_vehicle_spiderbot_tiltlimit = 90;
 
-float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
-float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
-float autocvar_g_vehicle_spiderbot_head_turnlimit;
-float autocvar_g_vehicle_spiderbot_head_turnspeed;
+float autocvar_g_vehicle_spiderbot_head_pitchlimit_down = -20;
+float autocvar_g_vehicle_spiderbot_head_pitchlimit_up = 30;
+float autocvar_g_vehicle_spiderbot_head_turnlimit = 90;
+float autocvar_g_vehicle_spiderbot_head_turnspeed = 110;
 
-int autocvar_g_vehicle_spiderbot_health;
-float autocvar_g_vehicle_spiderbot_health_regen;
-float autocvar_g_vehicle_spiderbot_health_regen_pause;
+int autocvar_g_vehicle_spiderbot_health = 800;
+float autocvar_g_vehicle_spiderbot_health_regen = 10;
+float autocvar_g_vehicle_spiderbot_health_regen_pause = 5;
 
-int autocvar_g_vehicle_spiderbot_shield;
-float autocvar_g_vehicle_spiderbot_shield_regen;
-float autocvar_g_vehicle_spiderbot_shield_regen_pause;
+int autocvar_g_vehicle_spiderbot_shield = 200;
+float autocvar_g_vehicle_spiderbot_shield_regen = 25;
+float autocvar_g_vehicle_spiderbot_shield_regen_pause = 0.35;
 
-vector autocvar_g_vehicle_spiderbot_bouncepain;
+// 'minspeed_for_pain speedchange_to_pain_factor max_damage'
+vector autocvar_g_vehicle_spiderbot_bouncepain = '0 0 0';
 
 .float jump_delay;
 float spiderbot_frame()
@@ -89,8 +90,8 @@ float spiderbot_frame()
 
        setself(spider);
 
-       player.BUTTON_ZOOM        = 0;
-       player.BUTTON_CROUCH    = 0;
+       PHYS_INPUT_BUTTON_ZOOM(player) = false;
+       PHYS_INPUT_BUTTON_CROUCH(player) = false;
        PS(player).m_switchweapon = WEP_Null;
        player.vehicle_weapon2mode = spider.vehicle_weapon2mode;
 
@@ -149,10 +150,10 @@ float spiderbot_frame()
                        spider.frame = 5;
                }
 
-               if(!player.BUTTON_JUMP)
-                       spider.BUTTON_JUMP = 0;
+               if (!PHYS_INPUT_BUTTON_JUMP(player))
+                       PHYS_INPUT_BUTTON_JUMP(spider) = false;
 
-               if((IS_ONGROUND(spider)) && player.BUTTON_JUMP && !spider.BUTTON_JUMP && self.tur_head.wait < time)
+               if((IS_ONGROUND(spider)) && PHYS_INPUT_BUTTON_JUMP(player) && !PHYS_INPUT_BUTTON_JUMP(spider) && self.tur_head.wait < time)
                {
                        sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_JUMP, VOL_VEHICLEENGINE, ATTEN_NORM);
                        //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
@@ -160,8 +161,8 @@ float spiderbot_frame()
 
                        self.tur_head.wait = time + 2;
                        spider.jump_delay = time + 2;
-                       spider.BUTTON_JUMP = 1; // set spider's jump
-                       //player.BUTTON_JUMP = 0;
+                       PHYS_INPUT_BUTTON_JUMP(spider) = true; // set spider's jump
+                       //PHYS_INPUT_BUTTON_JUMP(player) = false;
 
                        vector movefix = '0 0 0';
                        if(player.movement_x > 0) movefix_x = 1;
@@ -224,7 +225,7 @@ float spiderbot_frame()
                                        }
                                        player.movement_y = 0;
                                        float oldvelz = spider.velocity_z;
-                                       movelib_move_simple(self, normalize(v_forward * player.movement_x),((player.BUTTON_JUMP) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia);
+                                       movelib_move_simple(self, normalize(v_forward * player.movement_x),((PHYS_INPUT_BUTTON_JUMP(player)) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia);
                                        spider.velocity_z = oldvelz;
                                        float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
                                        if(spider.velocity_z <= 20) // not while jumping
@@ -276,7 +277,7 @@ float spiderbot_frame()
        self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
 
        if(!forbidWeaponUse(player))
-       if(player.BUTTON_ATCK)
+       if(PHYS_INPUT_BUTTON_ATCK(player))
        {
                spider.cnt = time;
                if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single[0] <= time)
@@ -328,7 +329,7 @@ float spiderbot_frame()
        if(self.vehicle_flags  & VHF_HEALTHREGEN)
                vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false);
 
-       player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
+       PHYS_INPUT_BUTTON_ATCK(player) = PHYS_INPUT_BUTTON_ATCK2(player) = false;
        //player.vehicle_ammo2 = spider.tur_head.frame;
        player.vehicle_ammo2 = (9 - spider.tur_head.frame) / 8 * 100; // Percentage, like ammo1
 
@@ -402,7 +403,7 @@ void spiderbot_exit(float eject)
                setorigin(self.owner , spot);
        }
 
-       antilag_clear(self.owner);
+       antilag_clear(self.owner, CS(self.owner));
        self.owner = world;
 }
 
@@ -554,127 +555,127 @@ spawnfunc(vehicle_spiderbot)
        if(!vehicle_initialize(VEH_SPIDERBOT, false)) { remove(self); return; }
 }
 
-               METHOD(Spiderbot, vr_impact, void(Spiderbot thisveh, entity instance))
-               {
-                       if(autocvar_g_vehicle_spiderbot_bouncepain)
-                               vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
-               }
-               METHOD(Spiderbot, vr_enter, void(Spiderbot thisveh, entity instance))
-               {
-                       self.vehicle_weapon2mode = SBRM_GUIDE;
-                       self.movetype = MOVETYPE_WALK;
-                       CSQCVehicleSetup(self.owner, 0);
-                       self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
-                       self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
-
-                       if(self.owner.flagcarried)
-                       {
-                               setattachment(self.owner.flagcarried, self.tur_head, "");
-                               setorigin(self.owner.flagcarried, '-20 0 120');
-                       }
-               }
-               METHOD(Spiderbot, vr_think, void(Spiderbot thisveh, entity instance))
-               {
-                       if(IS_ONGROUND(self))
-                               movelib_brake_simple(self, autocvar_g_vehicle_spiderbot_speed_stop);
-               }
-               METHOD(Spiderbot, vr_death, void(Spiderbot thisveh, entity instance))
-               {
-                       instance.health                         = 0;
-                       instance.event_damage           = func_null;
-                       instance.takedamage                     = DAMAGE_NO;
-                       instance.touch                          = func_null;
-                       instance.cnt                            = 3.4 + time + random() * 2;
-                       instance.think                          = spiderbot_blowup;
-                       instance.nextthink                      = time;
-                       instance.deadflag                       = DEAD_DYING;
-                       instance.frame                          = 5;
-                       instance.tur_head.effects  |= EF_FLAME;
-                       instance.colormod                       = instance.tur_head.colormod = '-1 -1 -1';
-                       instance.frame                          = 10;
-                       instance.movetype                       = MOVETYPE_TOSS;
-
-                       CSQCModel_UnlinkEntity(instance); // networking the death scene would be a nightmare
-               }
-               METHOD(Spiderbot, vr_spawn, void(Spiderbot thisveh, entity instance))
-               {
-                       if(!self.gun1)
-                       {
-                               self.vehicles_impulse = spiderbot_impulse;
-                               self.gun1 = spawn();
-                               self.gun2 = spawn();
-                               setmodel(self.gun1, MDL_VEH_SPIDERBOT_GUN);
-                               setmodel(self.gun2, MDL_VEH_SPIDERBOT_GUN);
-                               setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
-                               setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
-                               self.gravity = 2;
-                               self.mass = 5000;
-                       }
-
-                       self.frame = 5;
-                       self.tur_head.frame = 1;
-                       self.movetype = MOVETYPE_WALK;
-                       self.solid = SOLID_SLIDEBOX;
-                       self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
-                       self.tur_head.angles = '0 0 0';
-                       self.vehicle_exit = spiderbot_exit;
-
-                       setorigin(self, self.pos1 + '0 0 128');
-                       self.angles = self.pos2;
-                       self.damageforcescale = 0.03;
-                       self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
-                       self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
-
-                       self.PlayerPhysplug = spiderbot_frame;
-               }
-               METHOD(Spiderbot, vr_setup, void(Spiderbot thisveh, entity instance))
-               {
-                       if(autocvar_g_vehicle_spiderbot_shield)
-                               self.vehicle_flags |= VHF_HASSHIELD;
+METHOD(Spiderbot, vr_impact, void(Spiderbot thisveh, entity instance))
+{
+    if(autocvar_g_vehicle_spiderbot_bouncepain)
+        vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
+}
+METHOD(Spiderbot, vr_enter, void(Spiderbot thisveh, entity instance))
+{
+    self.vehicle_weapon2mode = SBRM_GUIDE;
+    self.movetype = MOVETYPE_WALK;
+    CSQCVehicleSetup(self.owner, 0);
+    self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
+    self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
+
+    if(self.owner.flagcarried)
+    {
+        setattachment(self.owner.flagcarried, self.tur_head, "");
+        setorigin(self.owner.flagcarried, '-20 0 120');
+    }
+}
+METHOD(Spiderbot, vr_think, void(Spiderbot thisveh, entity instance))
+{
+    if(IS_ONGROUND(self))
+        movelib_brake_simple(self, autocvar_g_vehicle_spiderbot_speed_stop);
+}
+METHOD(Spiderbot, vr_death, void(Spiderbot thisveh, entity instance))
+{
+    instance.health                            = 0;
+    instance.event_damage              = func_null;
+    instance.takedamage                        = DAMAGE_NO;
+    instance.touch                             = func_null;
+    instance.cnt                               = 3.4 + time + random() * 2;
+    instance.think                             = spiderbot_blowup;
+    instance.nextthink                 = time;
+    instance.deadflag                  = DEAD_DYING;
+    instance.frame                             = 5;
+    instance.tur_head.effects  |= EF_FLAME;
+    instance.colormod                  = instance.tur_head.colormod = '-1 -1 -1';
+    instance.frame                             = 10;
+    instance.movetype                  = MOVETYPE_TOSS;
+
+    CSQCModel_UnlinkEntity(instance); // networking the death scene would be a nightmare
+}
+METHOD(Spiderbot, vr_spawn, void(Spiderbot thisveh, entity instance))
+{
+    if(!self.gun1)
+    {
+        self.vehicles_impulse = spiderbot_impulse;
+        self.gun1 = spawn();
+        self.gun2 = spawn();
+        setmodel(self.gun1, MDL_VEH_SPIDERBOT_GUN);
+        setmodel(self.gun2, MDL_VEH_SPIDERBOT_GUN);
+        setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
+        setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
+        self.gravity = 2;
+        self.mass = 5000;
+    }
+
+    self.frame = 5;
+    self.tur_head.frame = 1;
+    self.movetype = MOVETYPE_WALK;
+    self.solid = SOLID_SLIDEBOX;
+    self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
+    self.tur_head.angles = '0 0 0';
+    self.vehicle_exit = spiderbot_exit;
+
+    setorigin(self, self.pos1 + '0 0 128');
+    self.angles = self.pos2;
+    self.damageforcescale = 0.03;
+    self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
+    self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
+
+    self.PlayerPhysplug = spiderbot_frame;
+}
+METHOD(Spiderbot, vr_setup, void(Spiderbot thisveh, entity instance))
+{
+    if(autocvar_g_vehicle_spiderbot_shield)
+        self.vehicle_flags |= VHF_HASSHIELD;
 
-                       if(autocvar_g_vehicle_spiderbot_shield_regen)
-                               self.vehicle_flags |= VHF_SHIELDREGEN;
+    if(autocvar_g_vehicle_spiderbot_shield_regen)
+        self.vehicle_flags |= VHF_SHIELDREGEN;
 
-                       if(autocvar_g_vehicle_spiderbot_health_regen)
-                               self.vehicle_flags |= VHF_HEALTHREGEN;
+    if(autocvar_g_vehicle_spiderbot_health_regen)
+        self.vehicle_flags |= VHF_HEALTHREGEN;
 
-                       self.respawntime = autocvar_g_vehicle_spiderbot_respawntime;
-                       self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
-                       self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
-                       self.max_health = self.vehicle_health;
-                       self.pushable = true; // spiderbot can use jumppads
-               }
+    self.respawntime = autocvar_g_vehicle_spiderbot_respawntime;
+    self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
+    self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
+    self.max_health = self.vehicle_health;
+    self.pushable = true; // spiderbot can use jumppads
+}
 
 #endif // SVQC
 #ifdef CSQC
 float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
 float autocvar_cl_vehicle_spiderbot_cross_size = 1;
 
-               METHOD(Spiderbot, vr_hud, void(Spiderbot thisveh))
-               {
-                       Vehicles_drawHUD(VEH_SPIDERBOT.m_icon, "vehicle_spider_weapon1", "vehicle_spider_weapon2",
-                                                        "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
-                                                        "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color);
-               }
-               METHOD(Spiderbot, vr_crosshair, void(Spiderbot thisveh))
-               {
-                       string crosshair;
+METHOD(Spiderbot, vr_hud, void(Spiderbot thisveh))
+{
+    Vehicles_drawHUD(VEH_SPIDERBOT.m_icon, "vehicle_spider_weapon1", "vehicle_spider_weapon2",
+                     "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+                     "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color);
+}
+METHOD(Spiderbot, vr_crosshair, void(Spiderbot thisveh))
+{
+    string crosshair;
 
-                       switch(weapon2mode)
-                       {
-                               case SBRM_VOLLY:     crosshair = vCROSS_BURST; break;
-                               case SBRM_GUIDE:     crosshair = vCROSS_GUIDE; break;
-                               case SBRM_ARTILLERY: crosshair = vCROSS_RAIN;  break;
-                               default:             crosshair = vCROSS_BURST;
-                       }
+    switch(weapon2mode)
+    {
+        case SBRM_VOLLY:     crosshair = vCROSS_BURST; break;
+        case SBRM_GUIDE:     crosshair = vCROSS_GUIDE; break;
+        case SBRM_ARTILLERY: crosshair = vCROSS_RAIN;  break;
+        default:             crosshair = vCROSS_BURST;
+    }
 
-                       Vehicles_drawCrosshair(crosshair);
-               }
-               METHOD(Spiderbot, vr_setup, void(Spiderbot thisveh, entity instance))
-               {
-                       AuxiliaryXhair[0].axh_image = vCROSS_HINT; // Minigun1
-                       AuxiliaryXhair[1].axh_image = vCROSS_HINT; // Minigun2
-               }
+    Vehicles_drawCrosshair(crosshair);
+}
+METHOD(Spiderbot, vr_setup, void(Spiderbot thisveh, entity instance))
+{
+    AuxiliaryXhair[0].axh_image = vCROSS_HINT; // Minigun1
+    AuxiliaryXhair[1].axh_image = vCROSS_HINT; // Minigun2
+}
 
 #endif
 #endif