#ifndef VEHICLE_SPIDERBOT
#define VEHICLE_SPIDERBOT
+#include "spiderbot_weapons.qc"
+
CLASS(Spiderbot, Vehicle)
/* spawnflags */ ATTRIB(Spiderbot, spawnflags, int, VHF_DMGSHAKE);
/* mins */ ATTRIB(Spiderbot, mins, vector, '-75 -75 10');
/* maxs */ ATTRIB(Spiderbot, maxs, vector, '75 75 125');
+/* view offset*/ ATTRIB(Spiderbot, view_ofs, vector, '0 0 70');
+/* view dist */ ATTRIB(Spiderbot, height, float, 170);
/* model */ ATTRIB(Spiderbot, mdl, string, "models/vehicles/spiderbot.dpm");
/* model */ ATTRIB(Spiderbot, model, string, "models/vehicles/spiderbot.dpm");
/* head_model */ ATTRIB(Spiderbot, head_model, string, "models/vehicles/spiderbot_top.dpm");
/* hud_model */ ATTRIB(Spiderbot, hud_model, string, "models/vehicles/spiderbot_cockpit.dpm");
/* tags */ ATTRIB(Spiderbot, tag_head, string, "tag_head");
/* tags */ ATTRIB(Spiderbot, tag_hud, string, "tag_hud");
-/* tags */ ATTRIB(Spiderbot, tag_hview, string, "");
+/* tags */ ATTRIB(Spiderbot, tag_view, string, "");
/* netname */ ATTRIB(Spiderbot, netname, string, "spiderbot");
/* fullname */ ATTRIB(Spiderbot, vehicle_name, string, _("Spiderbot"));
/* icon */ ATTRIB(Spiderbot, m_icon, string, "vehicle_spider");
const int SBRM_ARTILLERY = 3;
const int SBRM_LAST = 3;
+#include "spiderbot_weapons.qc"
+
#ifdef SVQC
-bool autocvar_g_vehicle_spiderbot;
+bool autocvar_g_vehicle_spiderbot = true;
-float autocvar_g_vehicle_spiderbot_respawntime;
+float autocvar_g_vehicle_spiderbot_respawntime = 45;
-float autocvar_g_vehicle_spiderbot_speed_stop;
-float autocvar_g_vehicle_spiderbot_speed_strafe;
-float autocvar_g_vehicle_spiderbot_speed_walk;
+float autocvar_g_vehicle_spiderbot_speed_stop = 50;
+float autocvar_g_vehicle_spiderbot_speed_strafe = 400;
+float autocvar_g_vehicle_spiderbot_speed_walk = 500;
float autocvar_g_vehicle_spiderbot_speed_run = 700;
-float autocvar_g_vehicle_spiderbot_turnspeed;
-float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
-float autocvar_g_vehicle_spiderbot_movement_inertia;
-
-float autocvar_g_vehicle_spiderbot_springlength;
-float autocvar_g_vehicle_spiderbot_springup;
-float autocvar_g_vehicle_spiderbot_springblend;
-float autocvar_g_vehicle_spiderbot_tiltlimit;
-
-float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
-float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
-float autocvar_g_vehicle_spiderbot_head_turnlimit;
-float autocvar_g_vehicle_spiderbot_head_turnspeed;
-
-int autocvar_g_vehicle_spiderbot_health;
-float autocvar_g_vehicle_spiderbot_health_regen;
-float autocvar_g_vehicle_spiderbot_health_regen_pause;
-
-int autocvar_g_vehicle_spiderbot_shield;
-float autocvar_g_vehicle_spiderbot_shield_regen;
-float autocvar_g_vehicle_spiderbot_shield_regen_pause;
-
-float autocvar_g_vehicle_spiderbot_minigun_damage;
-float autocvar_g_vehicle_spiderbot_minigun_refire;
-float autocvar_g_vehicle_spiderbot_minigun_spread;
-int autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
-int autocvar_g_vehicle_spiderbot_minigun_ammo_max;
-int autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
-float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
-float autocvar_g_vehicle_spiderbot_minigun_force;
-float autocvar_g_vehicle_spiderbot_minigun_solidpenetration;
-
-float autocvar_g_vehicle_spiderbot_rocket_damage;
-float autocvar_g_vehicle_spiderbot_rocket_force;
-float autocvar_g_vehicle_spiderbot_rocket_radius;
-float autocvar_g_vehicle_spiderbot_rocket_speed;
-float autocvar_g_vehicle_spiderbot_rocket_spread;
-float autocvar_g_vehicle_spiderbot_rocket_refire;
-float autocvar_g_vehicle_spiderbot_rocket_refire2;
-float autocvar_g_vehicle_spiderbot_rocket_reload;
-float autocvar_g_vehicle_spiderbot_rocket_health;
-float autocvar_g_vehicle_spiderbot_rocket_noise;
-float autocvar_g_vehicle_spiderbot_rocket_turnrate;
-float autocvar_g_vehicle_spiderbot_rocket_lifetime;
-
-vector autocvar_g_vehicle_spiderbot_bouncepain;
-
-void spiderbot_rocket_artillery()
-{SELFPARAM();
- self.nextthink = time;
- UpdateCSQCProjectile(self);
-}
-
-void spiderbot_rocket_unguided()
-{SELFPARAM();
- vector newdir, olddir;
-
- self.nextthink = time;
-
- olddir = normalize(self.velocity);
- newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
- self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
-
- UpdateCSQCProjectile(self);
-
- if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
- self.use();
-}
-
-void spiderbot_rocket_guided()
-{SELFPARAM();
- vector newdir, olddir;
-
- self.nextthink = time;
-
- if(!self.realowner.vehicle)
- self.think = spiderbot_rocket_unguided;
-
- crosshair_trace(self.realowner);
- olddir = normalize(self.velocity);
- newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
- self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
-
- UpdateCSQCProjectile(self);
-
- if (self.owner.deadflag != DEAD_NO || self.cnt < time)
- self.use();
-}
-
-void spiderbot_guide_release()
-{SELFPARAM();
- entity rkt;
- rkt = findchainentity(realowner, self.owner);
- if(!rkt)
- return;
-
- crosshair_trace(self.owner);
- while(rkt)
- {
- if(rkt.think == spiderbot_rocket_guided)
- {
- rkt.pos1 = trace_endpos;
- rkt.think = spiderbot_rocket_unguided;
- }
- rkt = rkt.chain;
- }
-}
-
-float spiberbot_calcartillery_flighttime;
-vector spiberbot_calcartillery(vector org, vector tgt, float ht)
-{
- float grav, sdist, zdist, vs, vz, jumpheight;
- vector sdir;
-
- grav = autocvar_sv_gravity;
- zdist = tgt_z - org_z;
- sdist = vlen(tgt - org - zdist * '0 0 1');
- sdir = normalize(tgt - org - zdist * '0 0 1');
-
- // how high do we need to go?
- jumpheight = fabs(ht);
- if(zdist > 0)
- jumpheight = jumpheight + zdist;
-
- // push so high...
- vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
-
- // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
- if(ht < 0)
- if(zdist < 0)
- vz = -vz;
-
- vector solution;
- solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
- // ALWAYS solvable because jumpheight >= zdist
- if(!solution_z)
- solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
- if(zdist == 0)
- solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
-
- if(zdist < 0)
- {
- // down-jump
- if(ht < 0)
- {
- // almost straight line type
- // jump apex is before the jump
- // we must take the larger one
- spiberbot_calcartillery_flighttime = solution_y;
- }
- else
- {
- // regular jump
- // jump apex is during the jump
- // we must take the larger one too
- spiberbot_calcartillery_flighttime = solution_y;
- }
- }
- else
- {
- // up-jump
- if(ht < 0)
- {
- // almost straight line type
- // jump apex is after the jump
- // we must take the smaller one
- spiberbot_calcartillery_flighttime = solution_x;
- }
- else
- {
- // regular jump
- // jump apex is during the jump
- // we must take the larger one
- spiberbot_calcartillery_flighttime = solution_y;
- }
- }
- vs = sdist / spiberbot_calcartillery_flighttime;
+float autocvar_g_vehicle_spiderbot_turnspeed = 90;
+float autocvar_g_vehicle_spiderbot_turnspeed_strafe = 300;
+float autocvar_g_vehicle_spiderbot_movement_inertia = 0.15;
- // finally calculate the velocity
- return sdir * vs + '0 0 1' * vz;
-}
+float autocvar_g_vehicle_spiderbot_springlength = 150;
+float autocvar_g_vehicle_spiderbot_springup = 20;
+float autocvar_g_vehicle_spiderbot_springblend = 0.1;
+float autocvar_g_vehicle_spiderbot_tiltlimit = 90;
-void spiderbot_rocket_do()
-{SELFPARAM();
- vector v;
- entity rocket = world;
-
- if (self.wait != -10)
- {
- if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
- {
- if (self.wait == 1)
- if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
- {
- if(self.gun2.cnt < time && self.tur_head.frame == 9)
- self.tur_head.frame = 1;
-
- return;
- }
- self.wait = 1;
- }
- else
- {
- if(self.wait)
- spiderbot_guide_release();
-
- self.wait = 0;
- }
- }
-
- if(self.gun2.cnt > time)
- return;
-
- if (self.tur_head.frame >= 9)
- {
- self.tur_head.frame = 1;
- self.wait = 0;
- }
-
- if(self.wait != -10)
- if(!self.owner.BUTTON_ATCK2)
- return;
-
- if(forbidWeaponUse(self.owner))
- return;
-
- v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
-
- switch(self.vehicle_weapon2mode)
- {
- case SBRM_VOLLY:
- rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
- v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
- autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
- DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
- crosshair_trace(self.owner);
- float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
- _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
- rocket.nextthink = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
- rocket.think = vehicles_projectile_explode;
-
- if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
- self.wait = -10;
- break;
- case SBRM_GUIDE:
- rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
- v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
- autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
- DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, false, self.owner);
- crosshair_trace(self.owner);
- rocket.pos1 = trace_endpos;
- rocket.nextthink = time;
- rocket.think = spiderbot_rocket_guided;
-
-
- break;
- case SBRM_ARTILLERY:
- rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
- v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
- autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
- DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
-
- crosshair_trace(self.owner);
-
- rocket.pos1 = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
- rocket.pos1_z = trace_endpos_z;
-
- traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
- float h1 = 0.75 * vlen(v - trace_endpos);
-
- //v = trace_endpos;
- traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
- float h2 = 0.75 * vlen(rocket.pos1 - v);
-
- rocket.velocity = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
- rocket.movetype = MOVETYPE_TOSS;
- rocket.gravity = 1;
- //rocket.think = spiderbot_rocket_artillery;
- break;
- }
- rocket.classname = "spiderbot_rocket";
+float autocvar_g_vehicle_spiderbot_head_pitchlimit_down = -20;
+float autocvar_g_vehicle_spiderbot_head_pitchlimit_up = 30;
+float autocvar_g_vehicle_spiderbot_head_turnlimit = 90;
+float autocvar_g_vehicle_spiderbot_head_turnspeed = 110;
- rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
+int autocvar_g_vehicle_spiderbot_health = 800;
+float autocvar_g_vehicle_spiderbot_health_regen = 10;
+float autocvar_g_vehicle_spiderbot_health_regen_pause = 5;
- self.tur_head.frame += 1;
- if (self.tur_head.frame == 9)
- self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
- else
- self.attack_finished_single = ((self.vehicle_weapon2mode == SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
+int autocvar_g_vehicle_spiderbot_shield = 200;
+float autocvar_g_vehicle_spiderbot_shield_regen = 25;
+float autocvar_g_vehicle_spiderbot_shield_regen_pause = 0.35;
- self.gun2.cnt = time + self.attack_finished_single;
-}
+// 'minspeed_for_pain speedchange_to_pain_factor max_damage'
+vector autocvar_g_vehicle_spiderbot_bouncepain = '0 0 0';
.float jump_delay;
float spiderbot_frame()
player = self;
spider = self.vehicle;
- setself(spider);
- vehicles_painframe();
+ vehicles_frame(spider, player);
+
+ setself(spider);
- player.BUTTON_ZOOM = 0;
- player.BUTTON_CROUCH = 0;
- player.switchweapon = 0;
+ PHYS_INPUT_BUTTON_ZOOM(player) = false;
+ PHYS_INPUT_BUTTON_CROUCH(player) = false;
+ PS(player).m_switchweapon = WEP_Null;
player.vehicle_weapon2mode = spider.vehicle_weapon2mode;
movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
spider.jump_delay = time; // reset now so movement can begin
- //if(spider.flags & FL_ONGROUND)
+ //if(IS_ONGROUND(spider))
{
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
if(spider.frame == 4 && self.tur_head.wait != 0)
{
sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_LAND, VOL_VEHICLEENGINE, ATTEN_NORM);
spider.frame = 5;
}
- if(!player.BUTTON_JUMP)
- spider.BUTTON_JUMP = 0;
+ if (!PHYS_INPUT_BUTTON_JUMP(player))
+ PHYS_INPUT_BUTTON_JUMP(spider) = false;
- if((spider.flags & FL_ONGROUND) && player.BUTTON_JUMP && !spider.BUTTON_JUMP && self.tur_head.wait < time)
+ if((IS_ONGROUND(spider)) && PHYS_INPUT_BUTTON_JUMP(player) && !PHYS_INPUT_BUTTON_JUMP(spider) && self.tur_head.wait < time)
{
sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_JUMP, VOL_VEHICLEENGINE, ATTEN_NORM);
//dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
self.tur_head.wait = time + 2;
spider.jump_delay = time + 2;
- spider.BUTTON_JUMP = 1; // set spider's jump
- //player.BUTTON_JUMP = 0;
+ PHYS_INPUT_BUTTON_JUMP(spider) = true; // set spider's jump
+ //PHYS_INPUT_BUTTON_JUMP(player) = false;
vector movefix = '0 0 0';
if(player.movement_x > 0) movefix_x = 1;
if(movefix_y == 0 && movefix_x == 0)
sd = v_forward; // always do forward
- spider.flags &= ~FL_ONGROUND;
+ UNSET_ONGROUND(spider);
spider.velocity = sd * 700 + rt * 600 + v_up * 600;
spider.frame = 4;
}
else if(time >= spider.jump_delay)
{
- if(vlen(player.movement) == 0)
+ if(!player.movement)
{
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
{
if(self.sound_nexttime < time || self.delay != 3)
{
//dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
}
- movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
+ movelib_brake_simple(self, autocvar_g_vehicle_spiderbot_speed_stop);
spider.frame = 5;
}
}
if(player.movement_x > 0)
{
player.movement_x = 1;
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
spider.frame = 0;
}
else if(player.movement_x < 0)
{
player.movement_x = -1;
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
spider.frame = 1;
}
player.movement_y = 0;
float oldvelz = spider.velocity_z;
- movelib_move_simple(normalize(v_forward * player.movement_x),((player.BUTTON_JUMP) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia);
+ movelib_move_simple(self, normalize(v_forward * player.movement_x),((PHYS_INPUT_BUTTON_JUMP(player)) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia);
spider.velocity_z = oldvelz;
float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
if(spider.velocity_z <= 20) // not while jumping
spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
if(self.sound_nexttime < time || self.delay != 1)
{
self.delay = 1;
if(player.movement_y < 0)
{
player.movement_y = -1;
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
spider.frame = 2;
}
else if(player.movement_y > 0)
{
player.movement_y = 1;
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
spider.frame = 3;
}
float oldvelz = spider.velocity_z;
- movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
+ movelib_move_simple(self, normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
spider.velocity_z = oldvelz;
float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
if(spider.velocity_z <= 20) // not while jumping
spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
- if(spider.flags & FL_ONGROUND)
+ if(IS_ONGROUND(spider))
if(self.sound_nexttime < time || self.delay != 2)
{
self.delay = 2;
self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
if(!forbidWeaponUse(player))
- if(player.BUTTON_ATCK)
+ if(PHYS_INPUT_BUTTON_ATCK(player))
{
spider.cnt = time;
- if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
+ if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single[0] <= time)
{
entity gun;
vector v;
v += v_forward * 50;
fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
- autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0);
+ autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN.m_id, 0);
sound (gun, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM);
//trailparticles(self, _particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
- pointparticles(particleeffectnum(EFFECT_SPIDERBOT_MINIGUN_MUZZLEFLASH), v, v_forward * 2500, 1);
+ pointparticles(EFFECT_SPIDERBOT_MINIGUN_MUZZLEFLASH, v, v_forward * 2500, 1);
setself(spider);
spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
- spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
+ spider.tur_head.attack_finished_single[0] = time + autocvar_g_vehicle_spiderbot_minigun_refire;
player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
spider.gun1.angles_z += 45;
spider.gun2.angles_z -= 45;
if(self.vehicle_flags & VHF_HEALTHREGEN)
vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false);
- player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
+ PHYS_INPUT_BUTTON_ATCK(player) = PHYS_INPUT_BUTTON_ATCK2(player) = false;
//player.vehicle_ammo2 = spider.tur_head.frame;
player.vehicle_ammo2 = (9 - spider.tur_head.frame) / 8 * 100; // Percentage, like ammo1
if(spider.gun2.cnt <= time)
player.vehicle_reload2 = 100;
else
- player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
+ player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single[0]) * 100;
setorigin(player, spider.origin + '0 0 1' * spider.maxs_z);
player.velocity = spider.velocity;
}
else
{
- if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe)
+ if(vdist(self.velocity, >, autocvar_g_vehicle_spiderbot_speed_strafe))
{
self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
self.owner.velocity_z += 200;
setorigin(self.owner , spot);
}
- antilag_clear(self.owner);
+ antilag_clear(self.owner, CS(self.owner));
self.owner = world;
}
b.angles = self.angles;
setsize(b, self.mins, self.maxs);
- setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
+ vector org = gettaginfo(self, gettagindex(self, "tag_head"));
+ setorigin(h, org);
h.movetype = MOVETYPE_BOUNCE;
h.solid = SOLID_BBOX;
h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
h.think = spiderbot_headfade;
h.nextthink = time;
- setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
+ org = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01"));
+ setorigin(g1, org);
g1.movetype = MOVETYPE_TOSS;
g1.solid = SOLID_CORPSE;
g1.velocity = v_forward * 700 + (randomvec() * 32);
g1.avelocity = randomvec() * 180;
- setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
+ org = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02"));
+ setorigin(g2, org);
g2.movetype = MOVETYPE_TOSS;
g2.solid = SOLID_CORPSE;
g2.velocity = v_forward * 700 + (randomvec() * 32);
SUB_SetFade(g1, time, min(self.respawntime, 10));
SUB_SetFade(g2, time, min(self.respawntime, 10));
- RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_SPID_DEATH, world);
+ RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_SPID_DEATH.m_id, world);
self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
self.movetype = MOVETYPE_NONE;
{SELFPARAM();
switch(_imp)
{
- case 1:
- case 230:
+ case IMP_weapon_group_1.impulse:
self.vehicle.vehicle_weapon2mode = SBRM_VOLLY;
CSQCVehicleSetup(self, 0);
return true;
- case 2:
- case 231:
+ case IMP_weapon_group_2.impulse:
self.vehicle.vehicle_weapon2mode = SBRM_GUIDE;
CSQCVehicleSetup(self, 0);
return true;
- case 3:
- case 232:
- case 251:
+ case IMP_weapon_group_3.impulse:
self.vehicle.vehicle_weapon2mode = SBRM_ARTILLERY;
CSQCVehicleSetup(self, 0);
return true;
- case 10:
- case 15:
- case 18:
+ case IMP_weapon_next_byid.impulse:
+ case IMP_weapon_next_bypriority.impulse:
+ case IMP_weapon_next_bygroup.impulse:
self.vehicle.vehicle_weapon2mode += 1;
if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
//centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
CSQCVehicleSetup(self, 0);
return true;
- case 11:
- case 12:
- case 16:
- case 19:
+ case IMP_weapon_last.impulse:
+ case IMP_weapon_prev_byid.impulse:
+ case IMP_weapon_prev_bypriority.impulse:
+ case IMP_weapon_prev_bygroup.impulse:
self.vehicle.vehicle_weapon2mode -= 1;
if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
self.vehicle.vehicle_weapon2mode = SBRM_LAST;
return true;
/*
- case 17: // toss gun, could be used to exit?
+ case IMP_weapon_drop.impulse: // toss gun, could be used to exit?
break;
- case 20: // Manual minigun reload?
+ case IMP_weapon_reload.impulse: // Manual minigun reload?
break;
*/
}
return false;
}
-void spawnfunc_vehicle_spiderbot()
-{SELFPARAM();
+spawnfunc(vehicle_spiderbot)
+{
if(!autocvar_g_vehicle_spiderbot) { remove(self); return; }
if(!vehicle_initialize(VEH_SPIDERBOT, false)) { remove(self); return; }
}
- METHOD(Spiderbot, vr_impact, bool(Spiderbot thisveh))
- {
- if(autocvar_g_vehicle_spiderbot_bouncepain)
- vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
-
- return true;
- }
- METHOD(Spiderbot, vr_enter, bool(Spiderbot thisveh))
- {
- self.vehicle_weapon2mode = SBRM_GUIDE;
- self.movetype = MOVETYPE_WALK;
- CSQCVehicleSetup(self.owner, 0);
- self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
- self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
-
- if(self.owner.flagcarried)
- {
- setattachment(self.owner.flagcarried, self.tur_head, "");
- setorigin(self.owner.flagcarried, '-20 0 120');
- }
-
- return true;
- }
- METHOD(Spiderbot, vr_think, bool(Spiderbot thisveh))
- {
- if(self.flags & FL_ONGROUND)
- movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
-
- return true;
- }
- METHOD(Spiderbot, vr_death, bool(Spiderbot thisveh))
- {
- self.health = 0;
- self.event_damage = func_null;
- self.takedamage = DAMAGE_NO;
- self.touch = func_null;
- self.cnt = 3.4 + time + random() * 2;
- self.think = spiderbot_blowup;
- self.nextthink = time;
- self.deadflag = DEAD_DYING;
- self.frame = 5;
- self.tur_head.effects |= EF_FLAME;
- self.colormod = self.tur_head.colormod = '-1 -1 -1';
- self.frame = 10;
- self.movetype = MOVETYPE_TOSS;
-
- CSQCModel_UnlinkEntity(); // networking the death scene would be a nightmare
-
- return true;
- }
- METHOD(Spiderbot, vr_spawn, bool(Spiderbot thisveh))
- {
- if(!self.gun1)
- {
- self.vehicles_impulse = spiderbot_impulse;
- self.gun1 = spawn();
- self.gun2 = spawn();
- setmodel(self.gun1, MDL_VEH_SPIDERBOT_GUN);
- setmodel(self.gun2, MDL_VEH_SPIDERBOT_GUN);
- setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
- setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
- self.gravity = 2;
- self.mass = 5000;
- }
-
- self.frame = 5;
- self.tur_head.frame = 1;
- self.movetype = MOVETYPE_WALK;
- self.solid = SOLID_SLIDEBOX;
- self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
- self.tur_head.angles = '0 0 0';
- self.vehicle_exit = spiderbot_exit;
-
- setorigin(self, self.pos1 + '0 0 128');
- self.angles = self.pos2;
- self.damageforcescale = 0.03;
- self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
- self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
-
- self.PlayerPhysplug = spiderbot_frame;
-
- return true;
- }
- METHOD(Spiderbot, vr_setup, bool(Spiderbot thisveh))
- {
- if(autocvar_g_vehicle_spiderbot_shield)
- self.vehicle_flags |= VHF_HASSHIELD;
-
- if(autocvar_g_vehicle_spiderbot_shield_regen)
- self.vehicle_flags |= VHF_SHIELDREGEN;
+METHOD(Spiderbot, vr_impact, void(Spiderbot thisveh, entity instance))
+{
+ if(autocvar_g_vehicle_spiderbot_bouncepain)
+ vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
+}
+METHOD(Spiderbot, vr_enter, void(Spiderbot thisveh, entity instance))
+{
+ self.vehicle_weapon2mode = SBRM_GUIDE;
+ self.movetype = MOVETYPE_WALK;
+ CSQCVehicleSetup(self.owner, 0);
+ self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
+ self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
+
+ if(self.owner.flagcarried)
+ {
+ setattachment(self.owner.flagcarried, self.tur_head, "");
+ setorigin(self.owner.flagcarried, '-20 0 120');
+ }
+}
+METHOD(Spiderbot, vr_think, void(Spiderbot thisveh, entity instance))
+{
+ if(IS_ONGROUND(self))
+ movelib_brake_simple(self, autocvar_g_vehicle_spiderbot_speed_stop);
+}
+METHOD(Spiderbot, vr_death, void(Spiderbot thisveh, entity instance))
+{
+ instance.health = 0;
+ instance.event_damage = func_null;
+ instance.takedamage = DAMAGE_NO;
+ instance.touch = func_null;
+ instance.cnt = 3.4 + time + random() * 2;
+ instance.think = spiderbot_blowup;
+ instance.nextthink = time;
+ instance.deadflag = DEAD_DYING;
+ instance.frame = 5;
+ instance.tur_head.effects |= EF_FLAME;
+ instance.colormod = instance.tur_head.colormod = '-1 -1 -1';
+ instance.frame = 10;
+ instance.movetype = MOVETYPE_TOSS;
+
+ CSQCModel_UnlinkEntity(instance); // networking the death scene would be a nightmare
+}
+METHOD(Spiderbot, vr_spawn, void(Spiderbot thisveh, entity instance))
+{
+ if(!self.gun1)
+ {
+ self.vehicles_impulse = spiderbot_impulse;
+ self.gun1 = spawn();
+ self.gun2 = spawn();
+ setmodel(self.gun1, MDL_VEH_SPIDERBOT_GUN);
+ setmodel(self.gun2, MDL_VEH_SPIDERBOT_GUN);
+ setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
+ setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
+ self.gravity = 2;
+ self.mass = 5000;
+ }
+
+ self.frame = 5;
+ self.tur_head.frame = 1;
+ self.movetype = MOVETYPE_WALK;
+ self.solid = SOLID_SLIDEBOX;
+ self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
+ self.tur_head.angles = '0 0 0';
+ self.vehicle_exit = spiderbot_exit;
+
+ setorigin(self, self.pos1 + '0 0 128');
+ self.angles = self.pos2;
+ self.damageforcescale = 0.03;
+ self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
+ self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
+
+ self.PlayerPhysplug = spiderbot_frame;
+}
+METHOD(Spiderbot, vr_setup, void(Spiderbot thisveh, entity instance))
+{
+ if(autocvar_g_vehicle_spiderbot_shield)
+ self.vehicle_flags |= VHF_HASSHIELD;
- if(autocvar_g_vehicle_spiderbot_health_regen)
- self.vehicle_flags |= VHF_HEALTHREGEN;
+ if(autocvar_g_vehicle_spiderbot_shield_regen)
+ self.vehicle_flags |= VHF_SHIELDREGEN;
- self.respawntime = autocvar_g_vehicle_spiderbot_respawntime;
- self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
- self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
- self.max_health = self.vehicle_health;
- self.pushable = true; // spiderbot can use jumppads
+ if(autocvar_g_vehicle_spiderbot_health_regen)
+ self.vehicle_flags |= VHF_HEALTHREGEN;
- return true;
- }
- METHOD(Spiderbot, vr_precache, bool(Spiderbot thisveh))
- {
- return true;
- }
+ self.respawntime = autocvar_g_vehicle_spiderbot_respawntime;
+ self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
+ self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
+ self.max_health = self.vehicle_health;
+ self.pushable = true; // spiderbot can use jumppads
+}
#endif // SVQC
#ifdef CSQC
float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
float autocvar_cl_vehicle_spiderbot_cross_size = 1;
- METHOD(Spiderbot, vr_hud, bool(Spiderbot thisveh))
- {
- string crosshair;
-
- switch(weapon2mode)
- {
- case SBRM_VOLLY: crosshair = vCROSS_BURST; break;
- case SBRM_GUIDE: crosshair = vCROSS_GUIDE; break;
- case SBRM_ARTILLERY: crosshair = vCROSS_RAIN; break;
- default: crosshair = vCROSS_BURST;
- }
+METHOD(Spiderbot, vr_hud, void(Spiderbot thisveh))
+{
+ Vehicles_drawHUD(VEH_SPIDERBOT.m_icon, "vehicle_spider_weapon1", "vehicle_spider_weapon2",
+ "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+ "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color);
+}
+METHOD(Spiderbot, vr_crosshair, void(Spiderbot thisveh))
+{
+ string crosshair;
- Vehicles_drawHUD(VEH_SPIDERBOT.m_icon, "vehicle_spider_weapon1", "vehicle_spider_weapon2",
- "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
- "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
- crosshair);
- return true;
- }
- METHOD(Spiderbot, vr_setup, bool(Spiderbot thisveh))
- {
- AuxiliaryXhair[0].axh_image = vCROSS_HINT; // Minigun1
- AuxiliaryXhair[1].axh_image = vCROSS_HINT; // Minigun2
+ switch(weapon2mode)
+ {
+ case SBRM_VOLLY: crosshair = vCROSS_BURST; break;
+ case SBRM_GUIDE: crosshair = vCROSS_GUIDE; break;
+ case SBRM_ARTILLERY: crosshair = vCROSS_RAIN; break;
+ default: crosshair = vCROSS_BURST;
+ }
- return true;
- }
- METHOD(Spiderbot, vr_precache, bool(Spiderbot thisveh))
- {
- return true;
- }
+ Vehicles_drawCrosshair(crosshair);
+}
+METHOD(Spiderbot, vr_setup, void(Spiderbot thisveh, entity instance))
+{
+ AuxiliaryXhair[0].axh_image = vCROSS_HINT; // Minigun1
+ AuxiliaryXhair[1].axh_image = vCROSS_HINT; // Minigun2
+}
-#endif // CSQC
-#endif // REGISTER_VEHICLE
+#endif
+#endif