self.frame = 0;
- self.bomb1 = spawn();
- self.bomb2 = spawn();
- self.gun1 = spawn();
- self.gun2 = spawn();
+ self.bomb1 = new(raptor_bomb);
+ self.bomb2 = new(raptor_bomb);
+ self.gun1 = new(raptor_gun);
+ self.gun2 = new(raptor_gun);
setmodel(self.bomb1, MDL_VEH_RAPTOR_CB_FOLDED);
setmodel(self.bomb2, MDL_VEH_RAPTOR_CB_FOLDED);
self.angles = self.bomb1.angles;
self.bomb1.angles = '0 0 0';
- spinner = spawn();
+ spinner = new(raptor_spinner);
spinner.owner = self;
setmodel(spinner, MDL_VEH_RAPTOR_PROP);
setattachment(spinner, self, "engine_left");
spinner.avelocity = '0 90 0';
self.bomb1.gun1 = spinner;
- spinner = spawn();
+ spinner = new(raptor_spinner);
spinner.owner = self;
setmodel(spinner, MDL_VEH_RAPTOR_PROP);
setattachment(spinner, self, "engine_right");