]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/vehicle/racer_weapon.qc
Racer: remove some uses of self
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / racer_weapon.qc
index 6672713adab361f747a39121643e86c67e0865ea..50c09d132f74294dd6002675bc36edf05da4d712 100644 (file)
@@ -14,7 +14,7 @@ REGISTER_WEAPON(RACER, NEW(RacerAttack));
 // TODO: move into implementation
 #ifdef SVQC
 float autocvar_g_vehicle_racer_rocket_refire;
-void racer_fire_rocket(vector org, vector dir, entity trg);
+void racer_fire_rocket(entity player, vector org, vector dir, entity trg);
 #endif
 
 #endif
@@ -41,7 +41,7 @@ float autocvar_g_vehicle_racer_rocket_turnrate;
 float autocvar_g_vehicle_racer_rocket_climbspeed;
 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
 
-void racer_fire_rocket(vector org, vector dir, entity trg);
+void racer_fire_rocket(entity player, vector org, vector dir, entity trg);
 METHOD(RacerAttack, wr_think, void(entity thiswep, entity actor, int slot, int fire))
 {
     bool isPlayer = IS_PLAYER(actor);
@@ -66,7 +66,7 @@ METHOD(RacerAttack, wr_think, void(entity thiswep, entity actor, int slot, int f
     if (fire & 2)
     if (!isPlayer || weapon_prepareattack(thiswep, actor, slot, false, 0.2)) {
         if (isPlayer) W_SetupShot_Dir(actor, v_forward, false, 0, SND(Null), CH_WEAPON_B, 0);
-        racer_fire_rocket(w_shotorg, w_shotdir, NULL);
+        racer_fire_rocket(player, w_shotorg, w_shotdir, NULL);
         weapon_thinkf(actor, slot, WFRAME_FIRE2, 0, w_ready);
     }
 }
@@ -83,12 +83,12 @@ METHOD(RacerAttack, wr_checkammo1, bool(RacerAttack thiswep))
 void racer_rocket_tracker();
 void racer_rocket_groundhugger();
 
-void racer_fire_rocket(vector org, vector dir, entity trg)
+void racer_fire_rocket(entity player, vector org, vector dir, entity trg)
 {SELFPARAM();
     entity rocket = vehicles_projectile(EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
                            org, dir * autocvar_g_vehicle_racer_rocket_speed,
                            autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
-                           DEATH_VH_WAKI_ROCKET.m_id, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
+                           DEATH_VH_WAKI_ROCKET.m_id, PROJECTILE_WAKIROCKET, 20, false, false, player);
 
     rocket.lip                   = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
     rocket.wait                         = autocvar_g_vehicle_racer_rocket_turnrate;