return;
}
- setself(vehic);
-
racer_align4point(vehic, PHYS_INPUT_TIMELENGTH);
PHYS_INPUT_BUTTON_ZOOM(this) = PHYS_INPUT_BUTTON_CROUCH(this) = false;
this.movement = vehic.velocity += df * PHYS_INPUT_TIMELENGTH;
#ifdef SVQC
+ setself(vehic);
+
Weapon wep1 = WEP_RACER;
if (!forbidWeaponUse(this))
if (PHYS_INPUT_BUTTON_ATCK(this))
wep1.wr_think(wep1, vehic, weaponentity, 1);
}
+ setself(this);
+
if(autocvar_g_vehicle_racer_rocket_locktarget)
{
vehicles_locktarget(vehic, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
setorigin(this, vehic.origin + '0 0 32');
this.velocity = vehic.velocity;
-
- setself(this);
}
void racer_think()