#include "../../triggers/trigger/impulse.qh"
void racer_fire_cannon(string tagname);
-METHOD(RacerAttack, wr_think, bool(entity thiswep)) {
+METHOD(RacerAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
SELFPARAM();
- if (self.BUTTON_ATCK)
+ if (fire1)
if (weapon_prepareattack(0, 0)) {
W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("lasergun_fire"), CH_WEAPON_B, 0);
racer_fire_cannon("tag_fire1");