#ifndef VEHICLE_RACER
#define VEHICLE_RACER
+#include "racer_weapon.qc"
+
CLASS(Racer, Vehicle)
/* spawnflags */ ATTRIB(Racer, spawnflags, int, VHF_DMGSHAKE | VHF_DMGROLL);
/* mins */ ATTRIB(Racer, mins, vector, '-120 -120 -40' * 0.5);
/* maxs */ ATTRIB(Racer, maxs, vector, '120 120 40' * 0.5);
+/* view offset*/ ATTRIB(Racer, view_ofs, vector, '0 0 50');
+/* view dist */ ATTRIB(Racer, height, float, 200);
/* model */ ATTRIB(Racer, mdl, string, "models/vehicles/wakizashi.dpm");
/* model */ ATTRIB(Racer, model, string, "models/vehicles/wakizashi.dpm");
/* head_model */ ATTRIB(Racer, head_model, string, "null");
/* hud_model */ ATTRIB(Racer, hud_model, string, "models/vehicles/wakizashi_cockpit.dpm");
/* tags */ ATTRIB(Racer, tag_head, string, "");
/* tags */ ATTRIB(Racer, tag_hud, string, "");
-/* tags */ ATTRIB(Racer, tag_hview, string, "tag_viewport");
+/* tags */ ATTRIB(Racer, tag_view, string, "tag_viewport");
/* netname */ ATTRIB(Racer, netname, string, "racer");
/* fullname */ ATTRIB(Racer, vehicle_name, string, _("Racer"));
/* icon */ ATTRIB(Racer, m_icon, string, "vehicle_racer");
ENDCLASS(Racer)
-
REGISTER_VEHICLE(RACER, NEW(Racer));
-#include "../../weapons/all.qh"
-
-CLASS(RacerAttack, PortoLaunch)
-/* flags */ ATTRIB(RacerAttack, spawnflags, int, WEP_TYPE_OTHER);
-/* impulse */ ATTRIB(RacerAttack, impulse, int, 3);
-/* refname */ ATTRIB(RacerAttack, netname, string, "racercannon");
-/* wepname */ ATTRIB(RacerAttack, message, string, _("Racer cannon"));
-ENDCLASS(RacerAttack)
-REGISTER_WEAPON(RACER, NEW(RacerAttack));
-
#endif
#ifdef IMPLEMENTATION
+
+#include "racer_weapon.qc"
+
#ifdef SVQC
-#include "../../effects/effects.qh"
-#include "../../triggers/trigger/impulse.qh"
-
-float autocvar_g_vehicle_racer_cannon_cost;
-float autocvar_g_vehicle_racer_cannon_damage;
-float autocvar_g_vehicle_racer_cannon_radius;
-float autocvar_g_vehicle_racer_cannon_refire;
-float autocvar_g_vehicle_racer_cannon_speed;
-float autocvar_g_vehicle_racer_cannon_spread;
-float autocvar_g_vehicle_racer_cannon_force;
-
-void racer_fire_rocket(vector org, vector dir, entity trg);
-METHOD(RacerAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
- SELFPARAM();
- bool isPlayer = IS_PLAYER(self);
- entity player = isPlayer ? self : self.owner;
- entity veh = player.vehicle;
- setself(player);
- if (fire1)
- if (weapon_prepareattack(false, autocvar_g_vehicle_racer_cannon_refire)) {
- if (veh) {
- veh.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
- veh.wait = time;
- }
- if (isPlayer) W_SetupShot_Dir(self, v_forward, false, 0, SND(Null), CH_WEAPON_B, 0);
- vector org = w_shotorg;
- vector dir = w_shotdir;
- entity bolt = vehicles_projectile(EFFECT_RACER_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE),
- org, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
- autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
- DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
- bolt.velocity = normalize(dir) * autocvar_g_vehicle_racer_cannon_speed;
- weapon_thinkf(WFRAME_FIRE1, 0, w_ready);
- }
- if (fire2)
- if (!isPlayer || weapon_prepareattack(false, 0.2)) {
- if (isPlayer) W_SetupShot_Dir(self, v_forward, false, 0, SND(Null), CH_WEAPON_B, 0);
- racer_fire_rocket(w_shotorg, w_shotdir, NULL);
- weapon_thinkf(WFRAME_FIRE2, 0, w_ready);
- }
- setself(this);
- return true;
-}
-METHOD(RacerAttack, wr_checkammo1, bool(RacerAttack thiswep)) {
- SELFPARAM();
- bool isPlayer = IS_PLAYER(self);
- entity player = isPlayer ? self : self.owner;
- entity veh = player.vehicle;
- return isPlayer || veh.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost;
-}
+#include <common/triggers/trigger/impulse.qh>
bool autocvar_g_vehicle_racer;
float autocvar_g_vehicle_racer_shield_regen;
float autocvar_g_vehicle_racer_shield_regen_pause;
-float autocvar_g_vehicle_racer_rocket_accel;
-float autocvar_g_vehicle_racer_rocket_damage;
-float autocvar_g_vehicle_racer_rocket_radius;
-float autocvar_g_vehicle_racer_rocket_force;
-float autocvar_g_vehicle_racer_rocket_refire;
-float autocvar_g_vehicle_racer_rocket_speed;
-float autocvar_g_vehicle_racer_rocket_turnrate;
-
float autocvar_g_vehicle_racer_rocket_locktarget;
float autocvar_g_vehicle_racer_rocket_locking_time;
float autocvar_g_vehicle_racer_rocket_locking_releasetime;
float autocvar_g_vehicle_racer_rocket_locked_time;
-float autocvar_g_vehicle_racer_rocket_locked_maxangle;
-float autocvar_g_vehicle_racer_rocket_climbspeed;
float autocvar_g_vehicle_racer_respawntime;
.float racer_watertime;
-var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
+var vector racer_force_from_tag(entity this, string tag_name, float spring_length, float max_power);
-void racer_align4point(float _delta)
-{SELFPARAM();
+void racer_align4point(entity this, float _delta)
+{
vector push_vector;
float fl_push, fr_push, bl_push, br_push;
- push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ push_vector = racer_force_from_tag(this, "tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
fr_push = force_fromtag_normpower;
- //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+ //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
- push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ push_vector += racer_force_from_tag(this, "tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
fl_push = force_fromtag_normpower;
- //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+ //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
- push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ push_vector += racer_force_from_tag(this, "tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
br_push = force_fromtag_normpower;
- //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+ //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
- push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ push_vector += racer_force_from_tag(this, "tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
bl_push = force_fromtag_normpower;
- //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+ //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
- self.velocity += push_vector * _delta;
+ this.velocity += push_vector * _delta;
float uforce = autocvar_g_vehicle_racer_upforcedamper;
- int cont = pointcontents(self.origin - '0 0 64');
+ int cont = pointcontents(this.origin - '0 0 64');
if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
{
uforce = autocvar_g_vehicle_racer_water_upforcedamper;
- if(self.owner.BUTTON_CROUCH && time < self.air_finished)
- self.velocity_z += 30;
+ if(this.owner.BUTTON_CROUCH && time < this.air_finished)
+ this.velocity_z += 30;
else
- self.velocity_z += 200;
+ this.velocity_z += 200;
}
// Anti ocilation
- if(self.velocity_z > 0)
- self.velocity_z *= 1 - uforce * _delta;
+ if(this.velocity_z > 0)
+ this.velocity_z *= 1 - uforce * _delta;
push_vector_x = (fl_push - bl_push);
push_vector_x += (fr_push - br_push);
push_vector_z *= 360;
// Apply angle diffrance
- self.angles_z += push_vector_z * _delta;
- self.angles_x += push_vector_x * _delta;
+ this.angles_z += push_vector_z * _delta;
+ this.angles_x += push_vector_x * _delta;
// Apply stabilizer
- self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
- self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
-}
-
-void racer_rocket_groundhugger()
-{SELFPARAM();
- vector olddir, newdir;
- float oldvel, newvel;
-
- self.nextthink = time;
-
- if(self.owner.deadflag != DEAD_NO || self.cnt < time)
- {
- self.use();
- return;
- }
-
- if(!self.realowner.vehicle)
- {
- UpdateCSQCProjectile(self);
- return;
- }
-
- olddir = normalize(self.velocity);
- oldvel = vlen(self.velocity);
- newvel = oldvel + self.lip;
-
- tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
- if(trace_fraction <= 0.5)
- {
- // Hitting somethign soon, just speed ahead
- self.velocity = olddir * newvel;
- UpdateCSQCProjectile(self);
- return;
- }
-
- traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
- if(trace_fraction != 1.0)
- {
- newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
- self.velocity = normalize(olddir + newdir) * newvel;
- }
- else
- {
- self.velocity = olddir * newvel;
- self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
- }
-
- int cont = pointcontents(self.origin - '0 0 32');
- if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
- self.velocity_z += 200;
-
- UpdateCSQCProjectile(self);
- return;
+ this.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
+ this.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
}
-void racer_rocket_tracker()
-{SELFPARAM();
- vector olddir, newdir;
- float oldvel, newvel;
-
- self.nextthink = time;
-
- if (self.owner.deadflag != DEAD_NO || self.cnt < time)
- {
- self.use();
- return;
- }
-
- if(!self.realowner.vehicle)
- {
- UpdateCSQCProjectile(self);
- return;
- }
-
- olddir = normalize(self.velocity);
- oldvel = vlen(self.velocity);
- newvel = oldvel + self.lip;
- makevectors(vectoangles(olddir));
-
- float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
- vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
-
- traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
- newdir = normalize(predicted_origin - self.origin);
-
- //vector
- float height_diff = predicted_origin_z - self.origin_z;
-
- if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
- {
- //bprint("Target lost!\n");
- //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
- self.think = racer_rocket_groundhugger;
- return;
- }
-
- if(trace_fraction != 1.0 && trace_ent != self.enemy)
- newdir_z += 16 * sys_frametime;
-
- self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
- self.velocity_z -= 800 * sys_frametime;
- self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
-
- UpdateCSQCProjectile(self);
- return;
-}
-
-void racer_fire_rocket(vector org, vector dir, entity trg)
-{SELFPARAM();
- entity rocket = vehicles_projectile(EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
- org, dir * autocvar_g_vehicle_racer_rocket_speed,
- autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
- DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
-
- rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
- rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
- rocket.nextthink = time;
- rocket.enemy = trg;
- rocket.cnt = time + 15;
-
- if(trg)
- rocket.think = racer_rocket_tracker;
- else
- rocket.think = racer_rocket_groundhugger;
-}
-
-void racer_fire_rocket_aim(string tagname, entity trg)
+void racer_fire_rocket_aim(entity player, string tagname, entity trg)
{
- SELFPARAM();
- vector v = gettaginfo(self, gettagindex(self, tagname));
- racer_fire_rocket(v, v_forward, trg);
+ entity racer = player.vehicle;
+ vector v = gettaginfo(racer, gettagindex(racer, tagname));
+ racer_fire_rocket(player, v, v_forward, trg);
}
float racer_frame()
racer = self.vehicle;
setself(racer);
- vehicles_painframe();
+ vehicles_frame(racer, player);
if(pointcontents(racer.origin) != CONTENT_WATER)
racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
- if(racer.deadflag != DEAD_NO)
+ if(IS_DEAD(racer))
{
setself(player);
player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
return 1;
}
- racer_align4point(PHYS_INPUT_TIMELENGTH);
+ racer_align4point(self, PHYS_INPUT_TIMELENGTH);
player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
{
#ifdef SVQC
if(time - racer.wait > 0.2)
- pointparticles(particleeffectnum(EFFECT_RACER_BOOSTER), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
+ pointparticles(EFFECT_RACER_BOOSTER, self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
#endif
racer.wait = time;
{
traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
if(trace_fraction != 1.0)
- pointparticles(particleeffectnum(EFFECT_SMOKE_SMALL), trace_endpos, '0 0 0', 1);
+ pointparticles(EFFECT_SMOKE_SMALL, trace_endpos, '0 0 0', 1);
racer.invincible_finished = time + 0.1 + (random() * 0.1);
}
// Fix z-aim (for chase mode)
crosshair_trace(player);
w_shotdir.z = normalize(trace_endpos - org).z * 0.5;
- wep1.wr_think(wep1, true, false);
+ .entity weaponentity = weaponentities[0];
+ wep1.wr_think(wep1, self, weaponentity, 1);
}
if(autocvar_g_vehicle_racer_rocket_locktarget)
{
- vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
+ vehicles_locktarget(self, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
(1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
autocvar_g_vehicle_racer_rocket_locked_time);
if(racer.misc_bulletcounter == 1)
{
- racer_fire_rocket_aim("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
+ racer_fire_rocket_aim(player, "tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
player.vehicle_ammo2 = 50;
}
else if(racer.misc_bulletcounter == 2)
{
- racer_fire_rocket_aim("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
+ racer_fire_rocket_aim(player, "tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
racer.lock_strength = 0;
racer.lock_target = world;
racer.misc_bulletcounter = 0;
autocvar_g_vehicle_racer_blowup_edgedamage,
autocvar_g_vehicle_racer_blowup_radius, world, world,
autocvar_g_vehicle_racer_blowup_forceintensity,
- DEATH_VH_WAKI_DEATH, world);
+ DEATH_VH_WAKI_DEATH.m_id, world);
self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
self.think = vehicles_spawn;
self.movetype = MOVETYPE_NONE;
self.effects = EF_NODRAW;
+ self.solid = SOLID_NOT;
self.colormod = '0 0 0';
self.avelocity = '0 0 0';
racer_blowup();
}
-void spawnfunc_vehicle_racer()
-{SELFPARAM();
+spawnfunc(vehicle_racer)
+{
if(!autocvar_g_vehicle_racer) { remove(self); return; }
if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
}
self.lastpushtime = time;
if(!pushdeltatime) return;
- tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * getstatf(STAT_VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
+ tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * STAT(VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
- vector df = self.move_velocity * -getstatf(STAT_VEH_RACER_FRICTION);
- df_z += (1 - trace_fraction) * getstatf(STAT_VEH_RACER_HOVERPOWER) + sin(time * 2) * (getstatf(STAT_VEH_RACER_SPRINGLENGTH) * 2);
+ vector df = self.move_velocity * -STAT(VEH_RACER_FRICTION);
+ df_z += (1 - trace_fraction) * STAT(VEH_RACER_HOVERPOWER) + sin(time * 2) * (STAT(VEH_RACER_SPRINGLENGTH) * 2);
- float forced = getstatf(STAT_VEH_RACER_UPFORCEDAMPER);
+ float forced = STAT(VEH_RACER_UPFORCEDAMPER);
int cont = pointcontents(self.move_origin - '0 0 64');
if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
{
- forced = getstatf(STAT_VEH_RACER_WATER_UPFORCEDAMPER);
+ forced = STAT(VEH_RACER_WATER_UPFORCEDAMPER);
self.move_velocity_z += 200;
}
if(self.move_velocity_z > 0)
self.move_velocity_z *= 1 - forced * pushdeltatime;
- self.move_angles_x *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
- self.move_angles_z *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
+ self.move_angles_x *= 1 - (STAT(VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
+ self.move_angles_z *= 1 - (STAT(VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
Movetype_Physics_MatchServer(false);
}
#endif
#endif
- METHOD(Racer, vr_impact, bool(Racer thisveh))
+ METHOD(Racer, vr_impact, void(Racer thisveh, entity instance))
{
#ifdef SVQC
if(autocvar_g_vehicle_racer_bouncepain)
vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
#endif
- return true;
}
- METHOD(Racer, vr_enter, bool(Racer thisveh))
+ METHOD(Racer, vr_enter, void(Racer thisveh, entity instance))
{
#ifdef SVQC
self.movetype = MOVETYPE_BOUNCE;
self.move_movetype = MOVETYPE_BOUNCE;
#endif
-
- return true;
}
- METHOD(Racer, vr_spawn, bool(Racer thisveh))
+ METHOD(Racer, vr_spawn, void(Racer thisveh, entity instance))
{
#ifdef SVQC
if(self.scale != 0.5)
self.vehicle_health = autocvar_g_vehicle_racer_health;
self.vehicle_shield = autocvar_g_vehicle_racer_shield;
#endif
- return true;
}
- METHOD(Racer, vr_death, bool(Racer thisveh))
+ METHOD(Racer, vr_death, void(Racer thisveh, entity instance))
{
#ifdef SVQC
self.SendEntity = func_null; // stop networking this racer (for now)
self.think = racer_blowup_think;
self.nextthink = time;
#endif
- return true;
}
#ifdef CSQC
- METHOD(Racer, vr_hud, bool(Racer thisveh))
+ METHOD(Racer, vr_hud, void(Racer thisveh))
{
Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
"vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
- "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
- vCROSS_GUIDE);
- return true;
+ "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color);
+ }
+ METHOD(Racer, vr_crosshair, void(Racer thisveh))
+ {
+ Vehicles_drawCrosshair(vCROSS_GUIDE);
}
#endif
- METHOD(Racer, vr_setup, bool(Racer thisveh))
+ METHOD(Racer, vr_setup, void(Racer thisveh, entity instance))
{
#ifdef SVQC
self.vehicle_exit = racer_exit;
#ifdef CSQC
AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
#endif
- return true;
}
- METHOD(Racer, vr_precache, bool(Racer thisveh))
- {
- return true;
- }
-
-#endif // REGISTER_VEHICLE
+#endif