#include "racer.qh"
-#ifdef IMPLEMENTATION
-
#ifdef SVQC
#include <common/triggers/trigger/impulse.qh>
float autocvar_g_vehicle_racer_speed_afterburn = 3000;
// energy consumed per second
-float autocvar_g_vehicle_racer_afterburn_cost = 100;
+float autocvar_g_vehicle_racer_afterburn_cost = 130;
float autocvar_g_vehicle_racer_waterburn_cost = 5;
float autocvar_g_vehicle_racer_waterburn_speed = 750;
float autocvar_g_vehicle_racer_speed_forward = 650;
float autocvar_g_vehicle_racer_speed_strafe = 650;
-float autocvar_g_vehicle_racer_springlength = 70;
-float autocvar_g_vehicle_racer_upforcedamper = 10;
+float autocvar_g_vehicle_racer_springlength = 90;
+float autocvar_g_vehicle_racer_upforcedamper = 2;
float autocvar_g_vehicle_racer_friction = 0.45;
float autocvar_g_vehicle_racer_water_time = 5;
-//float autocvar_g_vehicle_racer_collision_multiplier = 0.05;
+// float autocvar_g_vehicle_racer_collision_multiplier = 0.05;
// 0 = hover, != 0 = maglev
int autocvar_g_vehicle_racer_hovertype = 0;
float autocvar_g_vehicle_racer_pitchspeed = 125;
float autocvar_g_vehicle_racer_energy = 100;
-float autocvar_g_vehicle_racer_energy_regen = 50;
-float autocvar_g_vehicle_racer_energy_regen_pause = 1;
+float autocvar_g_vehicle_racer_energy_regen = 90;
+float autocvar_g_vehicle_racer_energy_regen_pause = 0.35;
float autocvar_g_vehicle_racer_health = 200;
float autocvar_g_vehicle_racer_health_regen = 0;
float autocvar_g_vehicle_racer_shield_regen_pause = 1;
bool autocvar_g_vehicle_racer_rocket_locktarget = true;
-float autocvar_g_vehicle_racer_rocket_locking_time = 0.9;
+float autocvar_g_vehicle_racer_rocket_locking_time = 0.35;
float autocvar_g_vehicle_racer_rocket_locking_releasetime = 0.5;
float autocvar_g_vehicle_racer_rocket_locked_time = 4;
// if != 0, New veloctiy after bounce = 0 if new velocity < this
float autocvar_g_vehicle_racer_bouncestop = 0;
// "minspeed_for_pain speedchange_to_pain_factor max_damage"
-vector autocvar_g_vehicle_racer_bouncepain = '60 0.75 300';
+vector autocvar_g_vehicle_racer_bouncepain = '200 0.15 150';
.float racer_watertime;
float fl_push, fr_push, bl_push, br_push;
push_vector = racer_force_from_tag(this, "tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
- fr_push = force_fromtag_normpower;
- //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+ fr_push = force_fromtag_normpower;
+ // vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
push_vector += racer_force_from_tag(this, "tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
- fl_push = force_fromtag_normpower;
- //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+ fl_push = force_fromtag_normpower;
+ // vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
push_vector += racer_force_from_tag(this, "tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
- br_push = force_fromtag_normpower;
- //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+ br_push = force_fromtag_normpower;
+ // vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
push_vector += racer_force_from_tag(this, "tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
- bl_push = force_fromtag_normpower;
- //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+ bl_push = force_fromtag_normpower;
+ // vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
this.velocity += push_vector * _delta;
float uforce = autocvar_g_vehicle_racer_upforcedamper;
int cont = pointcontents(this.origin - '0 0 64');
- if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
- {
+ if (cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) {
uforce = autocvar_g_vehicle_racer_water_upforcedamper;
- if(PHYS_INPUT_BUTTON_CROUCH(this.owner) && time < this.air_finished)
+ if (PHYS_INPUT_BUTTON_CROUCH(this.owner) && time < this.air_finished) {
this.velocity_z += 30;
- else
+ } else {
this.velocity_z += 200;
+ }
}
// Anti ocilation
- if(this.velocity_z > 0)
+ if (this.velocity_z > 0) {
this.velocity_z *= 1 - uforce * _delta;
+ }
push_vector_x = (fl_push - bl_push);
push_vector_x += (fr_push - br_push);
entity vehic = this.vehicle;
return = true;
- if(game_stopped)
- {
+ if (game_stopped) {
vehic.solid = SOLID_NOT;
vehic.takedamage = DAMAGE_NO;
set_movetype(vehic, MOVETYPE_NONE);
traceline(vehic.origin, vehic.origin + '0 0 1', MOVE_NOMONSTERS, this);
int cont = trace_dpstartcontents;
- if(!(cont & DPCONTENTS_WATER))
+ if (!(cont & DPCONTENTS_WATER)) {
vehic.air_finished = time + autocvar_g_vehicle_racer_water_time;
+ }
- if(IS_DEAD(vehic))
- {
+ if (IS_DEAD(vehic)) {
PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
return;
}
makevectors(vehic.angles);
vehic.angles_x *= -1;
- //ftmp = vehic.velocity_z;
+ // ftmp = vehic.velocity_z;
vector df = vehic.velocity * -autocvar_g_vehicle_racer_friction;
- //vehic.velocity_z = ftmp;
-
- if(this.movement)
- {
- if(cont & DPCONTENTS_LIQUIDSMASK)
- {
- if(this.movement_x) { df += v_forward * ((this.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
- if(this.movement_y) { df += v_right * ((this.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
- }
- else
- {
- if(this.movement_x) { df += v_forward * ((this.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
- if(this.movement_y) { df += v_right * ((this.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
+ // vehic.velocity_z = ftmp;
+
+ if (CS(this).movement) {
+ if (cont & DPCONTENTS_LIQUIDSMASK) {
+ if (CS(this).movement_x) { df += v_forward * ((CS(this).movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
+ if (CS(this).movement_y) { df += v_right * ((CS(this).movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
+ } else {
+ if (CS(this).movement_x) { df += v_forward * ((CS(this).movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
+ if (CS(this).movement_y) { df += v_right * ((CS(this).movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
}
#ifdef SVQC
- if(vehic.sound_nexttime < time || vehic.sounds != 1)
- {
+ if (vehic.sound_nexttime < time || vehic.sounds != 1) {
vehic.sounds = 1;
- vehic.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
- sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
+ vehic.sound_nexttime = time + 10.922667; // soundlength("vehicles/racer_move.wav");
+ sound(vehic, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
}
#endif
}
#ifdef SVQC
- else
- {
- if(vehic.sound_nexttime < time || vehic.sounds != 0)
- {
+ else {
+ if (vehic.sound_nexttime < time || vehic.sounds != 0) {
vehic.sounds = 0;
- vehic.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
- sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
+ vehic.sound_nexttime = time + 11.888604; // soundlength("vehicles/racer_idle.wav");
+ sound(vehic, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
}
}
#endif
// Afterburn
- if (PHYS_INPUT_BUTTON_JUMP(this) && vehic.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * dt))
- {
+ if (PHYS_INPUT_BUTTON_JUMP(this) && vehic.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * dt)) {
#ifdef SVQC
- if(time - vehic.wait > 0.2)
+ if (time - vehic.wait > 0.2) {
pointparticles(EFFECT_RACER_BOOSTER, vehic.origin - v_forward * 32, v_forward * vlen(vehic.velocity), 1);
+ }
#endif
vehic.wait = time;
- if(cont & DPCONTENTS_LIQUIDSMASK)
- {
+ if (cont & DPCONTENTS_LIQUIDSMASK) {
vehic.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * dt;
df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
- }
- else
- {
+ } else {
vehic.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * dt;
df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
}
#ifdef SVQC
- if(vehic.invincible_finished < time)
- {
+ if (vehic.invincible_finished < time) {
traceline(vehic.origin, vehic.origin - '0 0 256', MOVE_NORMAL, vehic);
- if(trace_fraction != 1.0)
+ if (trace_fraction != 1.0) {
pointparticles(EFFECT_SMOKE_SMALL, trace_endpos, '0 0 0', 1);
+ }
vehic.invincible_finished = time + 0.1 + (random() * 0.1);
}
- if(vehic.strength_finished < time)
- {
- vehic.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
- sound (vehic.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
+ if (vehic.strength_finished < time) {
+ vehic.strength_finished = time + 10.922667; // soundlength("vehicles/racer_boost.wav");
+ sound(vehic.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
}
#endif
- }
- else
- {
+ } else {
vehic.strength_finished = 0;
- sound (vehic.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
+ sound(vehic.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
}
- if(cont & DPCONTENTS_LIQUIDSMASK)
+ if (cont & DPCONTENTS_LIQUIDSMASK) {
vehic.racer_watertime = time;
+ }
float dforce = autocvar_g_vehicle_racer_downforce;
- if(time - vehic.racer_watertime <= 3)
+ if (time - vehic.racer_watertime <= 3) {
dforce = autocvar_g_vehicle_racer_water_downforce;
+ }
df -= v_up * (vlen(vehic.velocity) * dforce);
- this.movement = vehic.velocity += df * dt;
+ CS(this).movement = vehic.velocity += df * dt;
#ifdef SVQC
Weapon wep1 = WEP_RACER;
.entity weaponentity = weaponentities[0]; // TODO: unhardcode
- if (!forbidWeaponUse(this))
- if (PHYS_INPUT_BUTTON_ATCK(this))
- if (wep1.wr_checkammo1(wep1, vehic, weaponentity))
- {
- string tagname = (vehic.cnt)
- ? (vehic.cnt = 0, "tag_fire1")
- : (vehic.cnt = 1, "tag_fire2");
- vector org = gettaginfo(vehic, gettagindex(vehic, tagname));
- w_shotorg = org;
- w_shotdir = v_forward;
- // Fix z-aim (for chase mode)
- crosshair_trace(this);
- w_shotdir.z = normalize(trace_endpos - org).z * 0.5;
- wep1.wr_think(wep1, vehic, weaponentity, 1);
+ if (!forbidWeaponUse(this)) {
+ if (PHYS_INPUT_BUTTON_ATCK(this)) {
+ if (wep1.wr_checkammo1(wep1, vehic, weaponentity)) {
+ string tagname = (vehic.cnt)
+ ? (vehic.cnt = 0, "tag_fire1")
+ : (vehic.cnt = 1, "tag_fire2");
+ vector org = gettaginfo(vehic, gettagindex(vehic, tagname));
+ w_shotorg = org;
+ w_shotdir = v_forward;
+ // Fix z-aim (for chase mode)
+ crosshair_trace(this);
+ w_shotdir.z = normalize(trace_endpos - org).z * 0.5;
+ wep1.wr_think(wep1, vehic, weaponentity, 1);
+ }
+ }
}
- if(autocvar_g_vehicle_racer_rocket_locktarget)
- {
- if(time >= vehic.vehicle_last_trace)
- {
+ if (autocvar_g_vehicle_racer_rocket_locktarget) {
+ if (time >= vehic.vehicle_last_trace) {
crosshair_trace(this);
vehicles_locktarget(vehic, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * dt,
- (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * dt,
- autocvar_g_vehicle_racer_rocket_locked_time);
+ (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * dt,
+ autocvar_g_vehicle_racer_rocket_locked_time);
vehic.vehicle_last_trace = time + autocvar_g_vehicle_racer_thinkrate;
}
- if(vehic.lock_target)
- {
- if(vehic.lock_strength == 1)
+ if (vehic.lock_target) {
+ if (vehic.lock_strength == 1) {
UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '1 0 0', 0);
- else if(vehic.lock_strength > 0.5)
+ } else if (vehic.lock_strength > 0.5) {
UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '0 1 0', 0);
- else if(vehic.lock_strength < 0.5)
+ } else if (vehic.lock_strength < 0.5) {
UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '0 0 1', 0);
+ }
}
}
- if(!forbidWeaponUse(this))
- if(time > vehic.delay)
- if(PHYS_INPUT_BUTTON_ATCK2(this))
- {
- vehic.misc_bulletcounter += 1;
- vehic.delay = time + 0.3;
-
- if(vehic.misc_bulletcounter == 1)
- {
- racer_fire_rocket_aim(this, "tag_rocket_r", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : NULL);
- this.vehicle_ammo2 = 50;
- }
- else if(vehic.misc_bulletcounter == 2)
- {
- racer_fire_rocket_aim(this, "tag_rocket_l", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : NULL);
- vehic.lock_strength = 0;
- vehic.lock_target = NULL;
- vehic.misc_bulletcounter = 0;
- vehic.delay = time + autocvar_g_vehicle_racer_rocket_refire;
- vehic.lip = time;
- this.vehicle_ammo2 = 0;
+ if (!forbidWeaponUse(this)) {
+ if (time > vehic.delay) {
+ if (PHYS_INPUT_BUTTON_ATCK2(this)) {
+ vehic.misc_bulletcounter += 1;
+ vehic.delay = time + 0.3;
+
+ if (vehic.misc_bulletcounter == 1) {
+ racer_fire_rocket_aim(this, "tag_rocket_r", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : NULL);
+ this.vehicle_ammo2 = 50;
+ } else if (vehic.misc_bulletcounter == 2) {
+ racer_fire_rocket_aim(this, "tag_rocket_l", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : NULL);
+ vehic.lock_strength = 0;
+ vehic.lock_target = NULL;
+ vehic.misc_bulletcounter = 0;
+ vehic.delay = time + autocvar_g_vehicle_racer_rocket_refire;
+ vehic.lip = time;
+ this.vehicle_ammo2 = 0;
+ }
+ } else if (vehic.misc_bulletcounter == 0) {
+ this.vehicle_ammo2 = 100;
+ }
}
}
- else if(vehic.misc_bulletcounter == 0)
- this.vehicle_ammo2 = 100;
this.vehicle_reload2 = bound(0, 100 * ((time - vehic.lip) / (vehic.delay - vehic.lip)), 100);
- if(vehic.vehicle_flags & VHF_SHIELDREGEN)
+ if (vehic.vehicle_flags & VHF_SHIELDREGEN) {
vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, dt, true);
+ }
- if(vehic.vehicle_flags & VHF_HEALTHREGEN)
+ if (vehic.vehicle_flags & VHF_HEALTHREGEN) {
vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, dt, false);
+ }
- if(vehic.vehicle_flags & VHF_ENERGYREGEN)
+ if (vehic.vehicle_flags & VHF_ENERGYREGEN) {
vehicles_regen(vehic, vehic.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, dt, false);
+ }
VEHICLE_UPDATE_PLAYER(this, vehic, health, racer);
VEHICLE_UPDATE_PLAYER(this, vehic, energy, racer);
- if(vehic.vehicle_flags & VHF_HASSHIELD)
+ if (vehic.vehicle_flags & VHF_HASSHIELD) {
VEHICLE_UPDATE_PLAYER(this, vehic, shield, racer);
+ }
PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
#endif
setorigin(this, vehic.origin + '0 0 32');
+ this.oldorigin = this.origin; // negate fall damage
this.velocity = vehic.velocity;
}
float forced = autocvar_g_vehicle_racer_upforcedamper;
- //int cont = pointcontents(this.origin - '0 0 64');
+ // int cont = pointcontents(this.origin - '0 0 64');
traceline(this.origin - '0 0 64', this.origin - '0 0 64', MOVE_NOMONSTERS, this);
- //if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
- if(trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
- {
+ // if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+ if (trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK) {
forced = autocvar_g_vehicle_racer_water_upforcedamper;
this.velocity_z += 200;
}
this.velocity += df * autocvar_g_vehicle_racer_thinkrate;
- if(this.velocity_z > 0)
+ if (this.velocity_z > 0) {
this.velocity_z *= 1 - forced * autocvar_g_vehicle_racer_thinkrate;
+ }
this.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * autocvar_g_vehicle_racer_thinkrate);
this.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * autocvar_g_vehicle_racer_thinkrate);
setthink(this, racer_think);
this.nextthink = time;
set_movetype(this, MOVETYPE_BOUNCE);
- sound (this.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
+ sound(this.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
- if(!this.owner)
+ if (!this.owner) {
return;
+ }
makevectors(this.angles);
- if(eject)
- {
+ if (eject) {
spot = this.origin + v_forward * 100 + '0 0 64';
spot = vehicles_findgoodexit(this, this.owner, spot);
setorigin(this.owner, spot);
this.owner.velocity = (v_up + v_forward * 0.25) * 750;
this.owner.oldvelocity = this.owner.velocity;
- }
- else
- {
- if(vdist(this.velocity, >, 2 * autocvar_sv_maxairspeed))
- {
+ } else {
+ if (vdist(this.velocity, >, 2 * autocvar_sv_maxairspeed)) {
this.owner.velocity = normalize(this.velocity) * autocvar_sv_maxairspeed * 2;
this.owner.velocity_z += 200;
spot = this.origin + v_forward * 32 + '0 0 32';
spot = vehicles_findgoodexit(this, this.owner, spot);
- }
- else
- {
+ } else {
this.owner.velocity = this.velocity * 0.5;
this.owner.velocity_z += 10;
spot = this.origin - v_forward * 200 + '0 0 32';
spot = vehicles_findgoodexit(this, this.owner, spot);
}
this.owner.oldvelocity = this.owner.velocity;
- setorigin(this.owner , spot);
+ setorigin(this.owner, spot);
}
antilag_clear(this.owner, CS(this.owner));
this.owner = NULL;
this.deadflag = DEAD_DEAD;
this.vehicle_exit(this, VHEF_NORMAL);
- RadiusDamage (this, this.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
- autocvar_g_vehicle_racer_blowup_edgedamage,
- autocvar_g_vehicle_racer_blowup_radius, NULL, NULL,
- autocvar_g_vehicle_racer_blowup_forceintensity,
- DEATH_VH_WAKI_DEATH.m_id, NULL);
+ RadiusDamage(this, this.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
+ autocvar_g_vehicle_racer_blowup_edgedamage,
+ autocvar_g_vehicle_racer_blowup_radius, NULL, NULL,
+ autocvar_g_vehicle_racer_blowup_forceintensity,
+ DEATH_VH_WAKI_DEATH.m_id, NULL);
this.nextthink = time + autocvar_g_vehicle_racer_respawntime;
setthink(this, vehicles_spawn);
set_movetype(this, MOVETYPE_NONE);
- this.effects = EF_NODRAW;
+ this.effects = EF_NODRAW;
this.solid = SOLID_NOT;
this.colormod = '0 0 0';
{
this.nextthink = time;
- if(time >= this.delay)
+ if (time >= this.delay) {
racer_blowup(this);
+ }
CSQCMODEL_AUTOUPDATE(this);
}
{
this.avelocity_x *= 0.7;
this.cnt -= 1;
- if(this.cnt <= 0)
+ if (this.cnt <= 0) {
racer_blowup(this);
+ }
}
spawnfunc(vehicle_racer)
{
- if(!autocvar_g_vehicle_racer) { delete(this); return; }
- if(!vehicle_initialize(this, VEH_RACER, false)) { delete(this); return; }
+ if (!autocvar_g_vehicle_racer) { delete(this); return; }
+ if (!vehicle_initialize(this, VEH_RACER, false)) { delete(this); return; }
}
#endif // SVQC
METHOD(Racer, vr_impact, void(Racer thisveh, entity instance))
{
#ifdef SVQC
- if(autocvar_g_vehicle_racer_bouncepain)
- vehicles_impact(instance, autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
+ if (autocvar_g_vehicle_racer_bouncepain) {
+ vehicles_impact(instance, autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
+ }
#endif
}
METHOD(Racer, vr_enter, void(Racer thisveh, entity instance))
{
#ifdef SVQC
- set_movetype(instance, MOVETYPE_BOUNCE);
- instance.owner.vehicle_health = (instance.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
- instance.owner.vehicle_shield = (instance.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
+ set_movetype(instance, MOVETYPE_BOUNCE);
+ instance.owner.vehicle_health = (instance.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
+ instance.owner.vehicle_shield = (instance.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
- if(instance.owner.flagcarried)
- setorigin(instance.owner.flagcarried, '-190 0 96');
+ if (instance.owner.flagcarried) {
+ setorigin(instance.owner.flagcarried, '-190 0 96');
+ }
#elif defined(CSQC)
- set_movetype(instance, MOVETYPE_BOUNCE);
+ set_movetype(instance, MOVETYPE_BOUNCE);
#endif
}
METHOD(Racer, vr_spawn, void(Racer thisveh, entity instance))
{
#ifdef SVQC
- if(instance.scale != 0.5)
- {
- if(autocvar_g_vehicle_racer_hovertype != 0)
- racer_force_from_tag = vehicles_force_fromtag_maglev;
- else
- racer_force_from_tag = vehicles_force_fromtag_hover;
-
- // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
- instance.scale = 0.5;
- setattachment(instance.vehicle_hudmodel, instance, "");
- setattachment(instance.vehicle_viewport, instance, "tag_viewport");
-
- instance.mass = 900;
- }
-
- setthink(instance, racer_think);
- instance.nextthink = time;
- instance.vehicle_health = autocvar_g_vehicle_racer_health;
- instance.vehicle_shield = autocvar_g_vehicle_racer_shield;
-
- set_movetype(instance, MOVETYPE_TOSS);
- instance.solid = SOLID_SLIDEBOX;
- instance.delay = time;
- instance.scale = 0.5;
-
- instance.PlayerPhysplug = racer_frame;
-
- instance.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
- instance.bouncestop = autocvar_g_vehicle_racer_bouncestop;
- instance.damageforcescale = 0.5;
- instance.vehicle_health = autocvar_g_vehicle_racer_health;
- instance.vehicle_shield = autocvar_g_vehicle_racer_shield;
+ if (instance.scale != 0.5) {
+ if (autocvar_g_vehicle_racer_hovertype != 0) {
+ racer_force_from_tag = vehicles_force_fromtag_maglev;
+ } else {
+ racer_force_from_tag = vehicles_force_fromtag_hover;
+ }
+
+ // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
+ instance.scale = 0.5;
+ setattachment(instance.vehicle_hudmodel, instance, "");
+ setattachment(instance.vehicle_viewport, instance, "tag_viewport");
+
+ instance.mass = 900;
+ }
+
+ setthink(instance, racer_think);
+ instance.nextthink = time;
+ instance.vehicle_health = autocvar_g_vehicle_racer_health;
+ instance.vehicle_shield = autocvar_g_vehicle_racer_shield;
+
+ set_movetype(instance, MOVETYPE_TOSS);
+ instance.solid = SOLID_SLIDEBOX;
+ instance.delay = time;
+ instance.scale = 0.5;
+
+ instance.PlayerPhysplug = racer_frame;
+
+ instance.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
+ instance.bouncestop = autocvar_g_vehicle_racer_bouncestop;
+ instance.damageforcescale = 0.5;
+ instance.vehicle_health = autocvar_g_vehicle_racer_health;
+ instance.vehicle_shield = autocvar_g_vehicle_racer_shield;
#endif
}
METHOD(Racer, vr_death, void(Racer thisveh, entity instance))
{
#ifdef SVQC
- setSendEntity(instance, func_null); // stop networking this racer (for now)
- instance.health = 0;
- instance.event_damage = func_null;
- instance.solid = SOLID_CORPSE;
- instance.takedamage = DAMAGE_NO;
- instance.deadflag = DEAD_DYING;
- set_movetype(instance, MOVETYPE_BOUNCE);
- instance.wait = time;
- instance.delay = 2 + time + random() * 3;
- instance.cnt = 1 + random() * 2;
- settouch(instance, racer_deadtouch);
-
- Send_Effect(EFFECT_EXPLOSION_MEDIUM, instance.origin, '0 0 0', 1);
-
- if(random() < 0.5)
- instance.avelocity_z = 32;
- else
- instance.avelocity_z = -32;
-
- instance.avelocity_x = -vlen(instance.velocity) * 0.2;
- instance.velocity += '0 0 700';
- instance.colormod = '-0.5 -0.5 -0.5';
-
- setthink(instance, racer_blowup_think);
- instance.nextthink = time;
+ setSendEntity(instance, func_null); // stop networking this racer (for now)
+ instance.health = 0;
+ instance.event_damage = func_null;
+ instance.solid = SOLID_CORPSE;
+ instance.takedamage = DAMAGE_NO;
+ instance.deadflag = DEAD_DYING;
+ set_movetype(instance, MOVETYPE_BOUNCE);
+ instance.wait = time;
+ instance.delay = 2 + time + random() * 3;
+ instance.cnt = 1 + random() * 2;
+ settouch(instance, racer_deadtouch);
+
+ Send_Effect(EFFECT_EXPLOSION_MEDIUM, instance.origin, '0 0 0', 1);
+
+ if (random() < 0.5) {
+ instance.avelocity_z = 32;
+ } else {
+ instance.avelocity_z = -32;
+ }
+
+ instance.avelocity_x = -vlen(instance.velocity) * 0.2;
+ instance.velocity += '0 0 700';
+ instance.colormod = '-0.5 -0.5 -0.5';
+
+ setthink(instance, racer_blowup_think);
+ instance.nextthink = time;
#endif
}
#ifdef CSQC
METHOD(Racer, vr_hud, void(Racer thisveh))
{
- Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
- "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
- "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color);
+ Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
+ "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+ "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color);
}
METHOD(Racer, vr_crosshair, void(Racer thisveh, entity player))
{
- Vehicles_drawCrosshair(vCROSS_GUIDE);
+ Vehicles_drawCrosshair(vCROSS_GUIDE);
}
#endif
METHOD(Racer, vr_setup, void(Racer thisveh, entity instance))
{
#ifdef SVQC
- instance.vehicle_exit = racer_exit;
+ instance.vehicle_exit = racer_exit;
- // we have no need to network energy
- if(autocvar_g_vehicle_racer_energy)
- if(autocvar_g_vehicle_racer_energy_regen)
- instance.vehicle_flags |= VHF_ENERGYREGEN;
+ // we have no need to network energy
+ if (autocvar_g_vehicle_racer_energy) {
+ if (autocvar_g_vehicle_racer_energy_regen) {
+ instance.vehicle_flags |= VHF_ENERGYREGEN;
+ }
+ }
- if(autocvar_g_vehicle_racer_shield)
- instance.vehicle_flags |= VHF_HASSHIELD;
+ if (autocvar_g_vehicle_racer_shield) {
+ instance.vehicle_flags |= VHF_HASSHIELD;
+ }
- if(autocvar_g_vehicle_racer_shield_regen)
- instance.vehicle_flags |= VHF_SHIELDREGEN;
+ if (autocvar_g_vehicle_racer_shield_regen) {
+ instance.vehicle_flags |= VHF_SHIELDREGEN;
+ }
- if(autocvar_g_vehicle_racer_health_regen)
- instance.vehicle_flags |= VHF_HEALTHREGEN;
+ if (autocvar_g_vehicle_racer_health_regen) {
+ instance.vehicle_flags |= VHF_HEALTHREGEN;
+ }
- instance.respawntime = autocvar_g_vehicle_racer_respawntime;
- instance.vehicle_health = autocvar_g_vehicle_racer_health;
- instance.vehicle_shield = autocvar_g_vehicle_racer_shield;
- instance.max_health = instance.vehicle_health;
+ instance.respawntime = autocvar_g_vehicle_racer_respawntime;
+ instance.vehicle_health = autocvar_g_vehicle_racer_health;
+ instance.vehicle_shield = autocvar_g_vehicle_racer_shield;
+ instance.max_health = instance.vehicle_health;
#endif
#ifdef CSQC
- AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
+ AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
#endif
}
-
-#endif