self.nextthink = time + 0.1;
}
-void spawnfunc_vehicle_bumblebee()
-{SELFPARAM();
+spawnfunc(vehicle_bumblebee)
+{
if(!autocvar_g_vehicle_bumblebee) { remove(self); return; }
if(!vehicle_initialize(VEH_BUMBLEBEE, false)) { remove(self); return; }
}
SELFPARAM();
entity oldself = self;
- CSQCModel_UnlinkEntity();
+ CSQCModel_UnlinkEntity(self);
// Hide beam
if(self.gun3.enemy || !wasfreed(self.gun3.enemy))