]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/vehicle/bumblebee.qc
Area grid linking fixes for DP master
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / bumblebee.qc
index 7c0e61cd6e662329db5d4eea736d8a2b347ebe56..a7fcafc38507d9dca2c7e7ef336c810c2e1d1e14 100644 (file)
@@ -1,5 +1,11 @@
 #include "bumblebee.qh"
 
+#ifdef GAMEQC
+
+#ifdef SVQC
+       #include <common/mutators/mutator/instagib/sv_instagib.qh>
+#endif
+
 const float BRG_SETUP = 2;
 const float BRG_START = 4;
 const float BRG_END = 8;
@@ -224,6 +230,7 @@ void bumblebee_gunner_exit(entity this, int _exitflag)
                WriteByte(MSG_ONE, SVC_SETVIEWPORT);
                WriteEntity(MSG_ONE, player);
 
+               // NOTE: engine networked
                WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
                WriteAngle(MSG_ONE, 0);
                WriteAngle(MSG_ONE, vehic.angles.y);
@@ -231,7 +238,6 @@ void bumblebee_gunner_exit(entity this, int _exitflag)
        }
 
        CSQCVehicleSetup(player, HUD_NORMAL);
-       setsize(player, STAT(PL_MIN, player), STAT(PL_MAX, player));
 
        player.takedamage     = DAMAGE_AIM;
        player.solid          = SOLID_SLIDEBOX;
@@ -250,6 +256,7 @@ void bumblebee_gunner_exit(entity this, int _exitflag)
                delete(gunner.(weaponentity));
        }
        player.vehicle_enter_delay = time + 2;
+       setsize(player, STAT(PL_MIN, player), STAT(PL_MAX, player));
 
        fixedmakevectors(vehic.angles);
 
@@ -334,6 +341,7 @@ bool bumblebee_gunner_enter(entity this, entity player)
                WriteByte(MSG_ONE,              SVC_SETVIEWPORT);
                WriteEntity(MSG_ONE,    gunner.vehicle_viewport);
 
+               // NOTE: engine networked
                WriteByte(MSG_ONE,              SVC_SETVIEWANGLES);
                WriteAngle(MSG_ONE,     gunner.angles_x + vehic.angles_x); // tilt
                WriteAngle(MSG_ONE,     gunner.angles_y + vehic.angles_y); // yaw
@@ -568,8 +576,9 @@ bool bumblebee_pilot_frame(entity this, float dt)
                                                }
                                                else if(IS_CLIENT(trace_ent))
                                                {
-                                                       if(GetResource(trace_ent, RES_ARMOR) <= autocvar_g_vehicle_bumblebee_healgun_amax && autocvar_g_vehicle_bumblebee_healgun_aps)
-                                                               GiveResourceWithLimit(trace_ent, RES_ARMOR, autocvar_g_vehicle_bumblebee_healgun_aps * dt, autocvar_g_vehicle_bumblebee_healgun_amax);
+                                                       float maxarmor = ((MUTATOR_IS_ENABLED(mutator_instagib)) ? autocvar_g_instagib_extralives : autocvar_g_vehicle_bumblebee_healgun_amax);
+                                                       if(GetResource(trace_ent, RES_ARMOR) <= maxarmor && autocvar_g_vehicle_bumblebee_healgun_aps)
+                                                               GiveResourceWithLimit(trace_ent, RES_ARMOR, autocvar_g_vehicle_bumblebee_healgun_aps * dt, maxarmor);
                                                }
                                        }
                                }
@@ -822,7 +831,7 @@ METHOD(Bumblebee, vr_spawn, void(Bumblebee thisveh, entity instance))
     if(!instance.gun1)
     {
         // for some reason, autosizing of the shield entity refuses to work for this one so set it up in advance.
-        instance.vehicle_shieldent = spawn();
+        instance.vehicle_shieldent = new(vehicle_shieldent);
         instance.vehicle_shieldent.effects = EF_LOWPRECISION;
         setmodel(instance.vehicle_shieldent, MDL_VEH_BUMBLEBEE_SHIELD);
         setattachment(instance.vehicle_shieldent, instance, "");
@@ -876,7 +885,7 @@ METHOD(Bumblebee, vr_spawn, void(Bumblebee thisveh, entity instance))
         // Raygun beam
         if(instance.gun3.enemy == NULL)
         {
-            instance.gun3.enemy = spawn();
+            instance.gun3.enemy = new(bumble_raygun);
             Net_LinkEntity(instance.gun3.enemy, true, 0, bumble_raygun_send);
             instance.gun3.enemy.SendFlags = BRG_SETUP;
             instance.gun3.enemy.cnt = autocvar_g_vehicle_bumblebee_raygun;
@@ -965,3 +974,5 @@ METHOD(Bumblebee, vr_setup, void(Bumblebee thisveh, entity instance))
 }
 
 #endif
+
+#endif