for(i = 0; i < 3; ++i)
{
_flare = spawn();
- setmodel(_flare, "models/runematch/rune.mdl");
+ setmodel(_flare, MDL_VEH_RAPTOR_FLARE);
_flare.effects = EF_LOWPRECISION | EF_FLAME;
_flare.scale = 0.5;
setorigin(_flare, self.origin - '0 0 16');
self.gun1 = spawn();
self.gun2 = spawn();
- setmodel(self.bomb1,"models/vehicles/clusterbomb_folded.md3");
- setmodel(self.bomb2,"models/vehicles/clusterbomb_folded.md3");
- setmodel(self.gun1, "models/vehicles/raptor_gun.dpm");
- setmodel(self.gun2, "models/vehicles/raptor_gun.dpm");
- setmodel(self.tur_head, "models/vehicles/raptor_body.dpm");
+ setmodel(self.bomb1, MDL_VEH_RAPTOR_CB_FOLDED);
+ setmodel(self.bomb2, MDL_VEH_RAPTOR_CB_FOLDED);
+ setmodel(self.gun1, MDL_VEH_RAPTOR_GUN);
+ setmodel(self.gun2, MDL_VEH_RAPTOR_GUN);
+ setmodel(self.tur_head, MDL_VEH_RAPTOR_TAIL);
setattachment(self.bomb1, self, "bombmount_left");
setattachment(self.bomb2, self, "bombmount_right");
spinner = spawn();
spinner.owner = self;
- setmodel(spinner,"models/vehicles/spinner.dpm");
+ setmodel(spinner, MDL_VEH_RAPTOR_PROP);
setattachment(spinner, self, "engine_left");
spinner.movetype = MOVETYPE_NOCLIP;
spinner.avelocity = '0 90 0';
spinner = spawn();
spinner.owner = self;
- setmodel(spinner,"models/vehicles/spinner.dpm");
+ setmodel(spinner, MDL_VEH_RAPTOR_PROP);
setattachment(spinner, self, "engine_right");
spinner.movetype = MOVETYPE_NOCLIP;
spinner.avelocity = '0 -90 0';
}
case VR_PRECACHE:
{
- precache_model ("models/vehicles/raptor.dpm");
- precache_model ("models/vehicles/raptor_gun.dpm");
- precache_model ("models/vehicles/spinner.dpm");
- precache_model ("models/vehicles/raptor_cockpit.dpm");
- precache_model ("models/vehicles/clusterbomb_folded.md3");
- precache_model ("models/vehicles/raptor_body.dpm");
-
precache_sound ("vehicles/raptor_fly.wav");
precache_sound ("vehicles/raptor_speed.wav");
precache_sound ("vehicles/missile_alarm.wav");
entity sfrag;
sfrag = spawn();
- setmodel(sfrag, "models/vehicles/clusterbomb_fragment.md3");
+ setmodel(sfrag, MDL_VEH_RAPTOR_CB_FRAGMENT);
setorigin(sfrag, _org);
sfrag.move_movetype = MOVETYPE_BOUNCE;