]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/unit/racer.qc
Group effects in a folder
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / unit / racer.qc
index f83df2873eb29e54020e0edeacd894c04375ae7d..846c647a03b410e502a445d5ee079868fb1509ca 100644 (file)
@@ -23,7 +23,7 @@ REGISTER_VEHICLE_SIMPLE(
 
 #ifdef IMPLEMENTATION
 #ifdef SVQC
-#include "../../effects.qh"
+#include "../../effects/effects.qh"
 #include "../../triggers/trigger/impulse.qh"
 
 bool autocvar_g_vehicle_racer;
@@ -111,7 +111,7 @@ vector autocvar_g_vehicle_racer_bouncepain;
 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
 
 void racer_align4point(float _delta)
-{
+{SELFPARAM();
        vector push_vector;
        float fl_push, fr_push, bl_push, br_push;
 
@@ -169,12 +169,12 @@ void racer_align4point(float _delta)
 }
 
 void racer_fire_cannon(string tagname)
-{
+{SELFPARAM();
        vector v;
        entity bolt;
 
        v = gettaginfo(self, gettagindex(self, tagname));
-       bolt = vehicles_projectile("wakizashi_gun_muzzleflash", W_Sound("lasergun_fire"),
+       bolt = vehicles_projectile(EFFECT_RACER_MUZZLEFLASH.eent_eff_name, W_Sound("lasergun_fire"),
                                                   v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
                                                   autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force,  0,
                                                   DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
@@ -186,7 +186,7 @@ void racer_fire_cannon(string tagname)
 }
 
 void racer_rocket_groundhugger()
-{
+{SELFPARAM();
        vector olddir, newdir;
        float oldvel, newvel;
 
@@ -238,7 +238,7 @@ void racer_rocket_groundhugger()
 }
 
 void racer_rocket_tracker()
-{
+{SELFPARAM();
        vector olddir, newdir;
        float oldvel, newvel;
 
@@ -290,9 +290,9 @@ void racer_rocket_tracker()
 }
 
 void racer_fire_rocket(string tagname, entity trg)
-{
+{SELFPARAM();
        vector v = gettaginfo(self, gettagindex(self, tagname));
-       entity rocket = vehicles_projectile("wakizashi_rocket_launch", W_Sound("rocket_fire"),
+       entity rocket = vehicles_projectile(EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, W_Sound("rocket_fire"),
                                                   v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
                                                   autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
                                                   DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
@@ -310,7 +310,7 @@ void racer_fire_rocket(string tagname, entity trg)
 }
 
 float racer_frame()
-{
+{SELFPARAM();
        entity player, racer;
        vector df;
        float ftmp;
@@ -324,7 +324,7 @@ float racer_frame()
 
        player  = self;
        racer   = self.vehicle;
-       self    = racer;
+       setself(racer);
 
        vehicles_painframe();
 
@@ -333,7 +333,7 @@ float racer_frame()
 
        if(racer.deadflag != DEAD_NO)
        {
-               self = player;
+               setself(player);
                player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
                return 1;
        }
@@ -406,7 +406,7 @@ float racer_frame()
        {
 #ifdef SVQC
                if(time - racer.wait > 0.2)
-                       pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin - v_forward * 32, v_forward  * vlen(self.velocity), 1);
+                       pointparticles(particleeffectnum(EFFECT_RACER_BOOSTER), self.origin - v_forward * 32, v_forward  * vlen(self.velocity), 1);
 #endif
 
                racer.wait = time;
@@ -427,7 +427,7 @@ float racer_frame()
                {
                        traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
                        if(trace_fraction != 1.0)
-                               pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
+                               pointparticles(particleeffectnum(EFFECT_SMOKE_SMALL), trace_endpos, '0 0 0', 1);
 
                        racer.invincible_finished = time + 0.1 + (random() * 0.1);
                }
@@ -545,12 +545,12 @@ float racer_frame()
        setorigin(player,racer.origin + '0 0 32');
        player.velocity = racer.velocity;
 
-       self = player;
+       setself(player);
        return 1;
 }
 
 void racer_think()
-{
+{SELFPARAM();
        self.nextthink = time;
 
        float pushdeltatime = time - self.lastpushtime;
@@ -579,11 +579,11 @@ void racer_think()
        self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
        self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
 
-       CSQCMODEL_AUTOUPDATE();
+       CSQCMODEL_AUTOUPDATE(self);
 }
 
 void racer_exit(float eject)
-{
+{SELFPARAM();
        vector spot;
 
        self.think        = racer_think;
@@ -627,7 +627,7 @@ void racer_exit(float eject)
 }
 
 void racer_blowup()
-{
+{SELFPARAM();
        self.deadflag   = DEAD_DEAD;
        self.vehicle_exit(VHEF_NORMAL);
 
@@ -650,17 +650,17 @@ void racer_blowup()
 }
 
 void racer_blowup_think()
-{
+{SELFPARAM();
        self.nextthink = time;
 
        if(time >= self.delay)
                racer_blowup();
 
-       CSQCMODEL_AUTOUPDATE();
+       CSQCMODEL_AUTOUPDATE(self);
 }
 
 void racer_deadtouch()
-{
+{SELFPARAM();
        self.avelocity_x *= 0.7;
        self.cnt -= 1;
        if(self.cnt <= 0)
@@ -668,7 +668,7 @@ void racer_deadtouch()
 }
 
 void spawnfunc_vehicle_racer()
-{
+{SELFPARAM();
        if(!autocvar_g_vehicle_racer) { remove(self); return; }
        if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
 }
@@ -678,7 +678,7 @@ void spawnfunc_vehicle_racer()
 #ifdef CSQC
 #if 0
 void racer_draw()
-{
+{SELFPARAM();
        float pushdeltatime = time - self.lastpushtime;
        if (pushdeltatime > 0.15) pushdeltatime = 0;
        self.lastpushtime = time;
@@ -711,7 +711,7 @@ void racer_draw()
 #endif
 
 bool v_racer(int req)
-{
+{SELFPARAM();
        switch(req)
        {
                case VR_IMPACT:
@@ -794,7 +794,7 @@ bool v_racer(int req)
                        self.cnt                        = 1 + random() * 2;
                        self.touch                      = racer_deadtouch;
 
-                       Send_Effect("explosion_medium", self.origin, '0 0 0', 1);
+                       Send_Effect(EFFECT_EXPLOSION_MEDIUM, self.origin, '0 0 0', 1);
 
                        if(random() < 0.5)
                                self.avelocity_z = 32;