]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/unit/bumblebee.qc
Merge branch 'master' into terencehill/slider_anim_improvements
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / unit / bumblebee.qc
index ba0db541a9634130a64160f235aa064465bcf4d0..7ace8225bb5965a9874ed19c29208ac89777d764 100644 (file)
@@ -1,10 +1,11 @@
 #ifndef VEHICLE_BUMBLEBEE
 #define VEHICLE_BUMBLEBEE
 #include "bumblebee.qh"
+#ifndef MENUQC
 int v_bumblebee(int);
+#endif
 REGISTER_VEHICLE_SIMPLE(
 /* VEH_##id   */ BUMBLEBEE,
-/* function   */ v_bumblebee,
 /* spawnflags */ VHF_DMGSHAKE,
 /* mins,maxs  */ '-245 -130 -130', '230 130 130',
 /* model         */ "models/vehicles/bumblebee_body.dpm",
@@ -15,6 +16,9 @@ REGISTER_VEHICLE_SIMPLE(
 /* fullname   */ _("Bumblebee")
 ) {
     this.m_icon = "vehicle_bumble";
+#ifndef MENUQC
+    this.vehicle_func = v_bumblebee;
+#endif
 }
 #endif
 
@@ -100,7 +104,7 @@ float bumble_raygun_send(entity to, int sf);
 void bumblebee_fire_cannon(entity _gun, string _tagname, entity _owner)
 {
        vector v = gettaginfo(_gun, gettagindex(_gun, _tagname));
-       vehicles_projectile("bigplasma_muzzleflash", "weapons/flacexp3.wav",
+       vehicles_projectile(EFFECT_BIGPLASMA_MUZZLEFLASH.eent_eff_name, W_Sound("flacexp3"),
                                                v, normalize(v_forward + randomvec() * autocvar_g_vehicle_bumblebee_cannon_spread) * autocvar_g_vehicle_bumblebee_cannon_speed,
                                                autocvar_g_vehicle_bumblebee_cannon_damage, autocvar_g_vehicle_bumblebee_cannon_radius, autocvar_g_vehicle_bumblebee_cannon_force,  0,
                                                DEATH_VH_BUMB_GUN, PROJECTILE_BUMBLE_GUN, 0, true, true, _owner);
@@ -320,7 +324,7 @@ bool bumblebee_gunner_enter()
        }
        else if(!vehic.gunner1 && time >= vehic.gun1.phase)     { gunner = vehic.gun1; vehic.gunner1 = player; }
        else if(!vehic.gunner2 && time >= vehic.gun2.phase)             { gunner = vehic.gun2; vehic.gunner2 = player; }
-       else { dprint("Vehicle is full, fail\n"); return false; }
+       else { LOG_TRACE("Vehicle is full, fail\n"); return false; }
 
        player.vehicle                  = gunner;
        player.angles                   = vehic.angles;
@@ -426,7 +430,7 @@ float bumblebee_pilot_frame()
 {
        entity pilot, vehic;
        vector newvel;
-       
+
        if(intermission_running)
        {
                self.vehicle.velocity = '0 0 0';
@@ -657,7 +661,7 @@ void bumblebee_land()
                self.think      = vehicles_think;
 
        self.nextthink = time;
-       
+
        CSQCMODEL_AUTOUPDATE();
 }
 
@@ -676,7 +680,7 @@ void bumblebee_exit(float eject)
                self.think = bumblebee_land;
                self.nextthink  = time;
        }
-       
+
        self.movetype = MOVETYPE_TOSS;
 
        if(!self.owner)
@@ -712,8 +716,8 @@ void bumblebee_blowup()
                                 autocvar_g_vehicle_bumblebee_blowup_forceintensity,
                                 DEATH_VH_BUMB_DEATH, world);
 
-       sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
-       Send_Effect("explosion_big", (self.origin + '0 0 100') + (randomvec() * 80), '0 0 0', 1);
+       sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+       Send_Effect(EFFECT_EXPLOSION_BIG, (self.origin + '0 0 100') + (randomvec() * 80), '0 0 0', 1);
 
        if(self.owner.deadflag == DEAD_DYING)
                self.owner.deadflag = DEAD_DEAD;
@@ -728,8 +732,8 @@ void bumblebee_diethink()
 
        if(random() < 0.1)
        {
-               sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
-               Send_Effect("explosion_small", randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+               sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+               Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
        }
 
        self.nextthink = time + 0.1;
@@ -778,7 +782,7 @@ float v_bumblebee(float req)
                {
                        if(autocvar_g_vehicle_bumblebee_bouncepain)
                                vehicles_impact(autocvar_g_vehicle_bumblebee_bouncepain_x, autocvar_g_vehicle_bumblebee_bouncepain_y, autocvar_g_vehicle_bumblebee_bouncepain_z);
-                               
+
                        return true;
                }
                case VR_ENTER:
@@ -792,12 +796,12 @@ float v_bumblebee(float req)
                {
                        self.angles_z *= 0.8;
                        self.angles_x *= 0.8;
-                       
+
                        self.nextthink = time;
-                       
+
                        if(!self.owner)
                        {
-                               entity oldself = self;          
+                               entity oldself = self;
                                if(self.gunner1)
                                {
                                        self = self.gunner1;
@@ -810,7 +814,7 @@ float v_bumblebee(float req)
                                        other = oldother;
                                        return true;
                                }
-                               
+
                                if(self.gunner2)
                                {
                                        self = self.gunner2;
@@ -822,9 +826,9 @@ float v_bumblebee(float req)
                                        self.touch();
                                        other = oldother;
                                        return true;
-                               }               
+                               }
                        }
-                       
+
                        return true;
                }
                case VR_DEATH:
@@ -836,7 +840,7 @@ float v_bumblebee(float req)
                        // Hide beam
                        if(self.gun3.enemy || !wasfreed(self.gun3.enemy))
                                self.gun3.enemy.effects |= EF_NODRAW;
-                       
+
                        if(self.gunner1)
                        {
                                self = self.gunner1;
@@ -864,7 +868,7 @@ float v_bumblebee(float req)
                                _body.touch = bumblebee_blowup;
                        else
                                _body.touch = func_null;
-                               
+
                        _body.think = bumblebee_diethink;
                        _body.nextthink = time;
                        _body.wait = time + 2 + (random() * 8);
@@ -873,8 +877,8 @@ float v_bumblebee(float req)
                        _body.scale = 1.5;
                        _body.angles = self.angles;
 
-                       Send_Effect("explosion_medium", findbetterlocation(self.origin, 16), '0 0 0', 1);
-                       
+                       Send_Effect(EFFECT_EXPLOSION_MEDIUM, findbetterlocation(self.origin, 16), '0 0 0', 1);
+
                        self.health                     = 0;
                        self.event_damage       = func_null;
                        self.solid                      = SOLID_NOT;
@@ -948,14 +952,14 @@ float v_bumblebee(float req)
                                setorigin(self.gun2.vehicle_viewport, '-85 0 50');
 
                                self.scale = 1.5;
-                               
+
                                // Raygun beam
                                if(self.gun3.enemy == world)
-                               {                       
+                               {
                                        self.gun3.enemy = spawn();
                                        Net_LinkEntity(self.gun3.enemy, true, 0, bumble_raygun_send);
-                                       self.gun3.enemy.SendFlags = BRG_SETUP;                  
-                                       self.gun3.enemy.cnt = autocvar_g_vehicle_bumblebee_raygun;                      
+                                       self.gun3.enemy.SendFlags = BRG_SETUP;
+                                       self.gun3.enemy.cnt = autocvar_g_vehicle_bumblebee_raygun;
                                        self.gun3.enemy.effects = EF_NODRAW | EF_LOWPRECISION;
                                }
                        }
@@ -965,9 +969,9 @@ float v_bumblebee(float req)
                        self.solid = SOLID_BBOX;
                        self.movetype = MOVETYPE_TOSS;
                        self.damageforcescale = 0.025;
-                       
+
                        self.PlayerPhysplug = bumblebee_pilot_frame;
-                       
+
                        setorigin(self, self.origin + '0 0 25');
                        return true;
                }
@@ -985,13 +989,13 @@ float v_bumblebee(float req)
 
                        if(autocvar_g_vehicle_bumblebee_health_regen)
                                self.vehicle_flags |= VHF_HEALTHREGEN;
-                               
+
                        self.vehicle_exit = bumblebee_exit;
                        self.respawntime = autocvar_g_vehicle_bumblebee_respawntime;
                        self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
                        self.max_health = self.vehicle_health;
                        self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
-                               
+
                        return true;
                }
                case VR_PRECACHE:
@@ -1074,8 +1078,8 @@ void bumble_raygun_read(bool bIsNew)
                else
                        self.colormod = '0 1 0';
 
-               self.traileffect = particleeffectnum("healray_muzzleflash");
-               self.lip = particleeffectnum("healray_impact");
+               self.traileffect = particleeffectnum(EFFECT_BUMBLEBEE_HEAL_MUZZLEFLASH);
+               self.lip = particleeffectnum(EFFECT_BUMBLEBEE_HEAL_IMPACT);
 
                self.draw = bumble_raygun_draw;
        }