ply.vehicle_##fld = (vehi.vehicle_##fld / autocvar_g_vehicle_##vhname##_##fld) * 100
#define VEHICLE_UPDATE_PLAYER_RESOURCE(ply,vehi,fld,vhname,res) \
- ply.vehicle_##fld = (GetResourceAmount(vehi, res) / autocvar_g_vehicle_##vhname##_##fld) * 100
+ ply.vehicle_##fld = (GetResource(vehi, res) / autocvar_g_vehicle_##vhname##_##fld) * 100
.float vehicle_enter_delay; // prevent players jumping to and from vehicles instantly