]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/sv_vehicles.qc
Deathtypes: port to registry
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / sv_vehicles.qc
index 8f2f7581a215c4c8cb2264dffecfd9cfe355589f..8727298991371aba37755ee0c2e049f83e2291af 100644 (file)
@@ -38,8 +38,8 @@ bool vehicle_send(entity to, int sf)
 }
 #endif
 
-bool SendAuxiliaryXhair(entity to, int sf)
-{SELFPARAM();
+bool SendAuxiliaryXhair(entity this, entity to, int sf)
+{
 
        WriteByte(MSG_ENTITY, ENT_CLIENT_AUXILIARYXHAIR);
 
@@ -654,22 +654,22 @@ void vehicles_damage(entity inflictor, entity attacker, float damage, int deatht
        self.dmg_time = time;
 
        // WEAPONTODO
-       if(DEATH_ISWEAPON(deathtype, WEP_VORTEX.m_id))
+       if(DEATH_ISWEAPON(deathtype, WEP_VORTEX))
                damage *= autocvar_g_vehicles_vortex_damagerate;
 
-       if(DEATH_ISWEAPON(deathtype, WEP_MACHINEGUN.m_id))
+       if(DEATH_ISWEAPON(deathtype, WEP_MACHINEGUN))
                damage *= autocvar_g_vehicles_machinegun_damagerate;
 
-       if(DEATH_ISWEAPON(deathtype, WEP_RIFLE.m_id))
+       if(DEATH_ISWEAPON(deathtype, WEP_RIFLE))
                damage *= autocvar_g_vehicles_rifle_damagerate;
 
-       if(DEATH_ISWEAPON(deathtype, WEP_VAPORIZER.m_id))
+       if(DEATH_ISWEAPON(deathtype, WEP_VAPORIZER))
                damage *= autocvar_g_vehicles_vaporizer_damagerate;
 
-       if(DEATH_ISWEAPON(deathtype, WEP_SEEKER.m_id))
+       if(DEATH_ISWEAPON(deathtype, WEP_SEEKER))
                damage *= autocvar_g_vehicles_tag_damagerate;
 
-       if(DEATH_WEAPONOFWEAPONDEATH(deathtype))
+       if(DEATH_WEAPONOF(deathtype) != WEP_Null)
                damage *= autocvar_g_vehicles_weapon_damagerate;
 
        self.enemy = attacker;
@@ -737,7 +737,8 @@ void vehicles_damage(entity inflictor, entity attacker, float damage, int deatht
 
                antilag_clear(self);
 
-               VEH_ACTION(self.vehicleid, VR_DEATH);
+               Vehicle info = get_vehicleinfo(self.vehicleid);
+               info.vr_death(info);
                vehicles_setreturn(self);
        }
 }
@@ -766,7 +767,7 @@ void vehicles_impact(float _minspeed, float _speedfac, float _maxpain)
                if(_minspeed < wc)
                {
                        float take = min(_speedfac * wc, _maxpain);
-                       Damage (self, world, world, take, DEATH_FALL, self.origin, '0 0 0');
+                       Damage (self, world, world, take, DEATH_FALL.m_id, self.origin, '0 0 0');
                        self.play_time = time + 0.25;
 
                        //dprint("wc: ", ftos(wc), "\n");
@@ -937,13 +938,15 @@ void vehicles_touch()
                if(vehicles_crushable(other))
                {
                        if(vlen(self.velocity) >= 30)
-                               Damage(other, self, self.owner, autocvar_g_vehicles_crush_dmg, DEATH_VH_CRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicles_crush_force);
+                               Damage(other, self, self.owner, autocvar_g_vehicles_crush_dmg, DEATH_VH_CRUSH.m_id, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicles_crush_force);
 
                        return; // Dont do selfdamage when hitting "soft targets".
                }
 
-               if(self.play_time < time)
-                       VEH_ACTION(self.vehicleid, VR_IMPACT);
+               if(self.play_time < time) {
+                       Vehicle info = get_vehicleinfo(self.vehicleid);
+                       info.vr_impact(info);
+               }
 
                return;
        }
@@ -1112,8 +1115,9 @@ void vehicles_enter(entity pl, entity veh)
        MUTATOR_CALLHOOK(VehicleEnter, pl, veh);
 
        setself(veh);
-       CSQCModel_UnlinkEntity();
-       VEH_ACTION(veh.vehicleid, VR_ENTER);
+       CSQCModel_UnlinkEntity(veh);
+       Vehicle info = get_vehicleinfo(veh.vehicleid);
+       info.vr_enter(info);
        setself(this);
 
        antilag_clear(pl);
@@ -1126,7 +1130,8 @@ void vehicles_think()
        if(self.owner)
                self.owner.vehicle_weapon2mode = self.vehicle_weapon2mode;
 
-       VEH_ACTION(self.vehicleid, VR_THINK);
+       Vehicle info = get_vehicleinfo(self.vehicleid);
+       info.vr_think(info);
 
        CSQCMODEL_AUTOUPDATE(self);
 }
@@ -1177,7 +1182,8 @@ void vehicles_spawn()
 
        vehicles_reset_colors();
 
-       VEH_ACTION(self.vehicleid, VR_SPAWN);
+       Vehicle info = get_vehicleinfo(self.vehicleid);
+       info.vr_spawn(info);
 
        CSQCMODEL_AUTOINIT(self);
 }
@@ -1190,7 +1196,10 @@ bool vehicle_initialize(entity veh, bool nodrop)
        if(!veh.vehicleid)
                return false;
 
-       if(!veh.tur_head) { VEH_ACTION(veh.vehicleid, VR_PRECACHE); }
+       if(!veh.tur_head) {
+               Vehicle info = get_vehicleinfo(veh.vehicleid);
+               info.vr_precache(info);
+       }
 
        if(self.targetname && self.targetname != "")
        {
@@ -1283,7 +1292,8 @@ bool vehicle_initialize(entity veh, bool nodrop)
        self.pos2 = self.angles;
        self.tur_head.team = self.team;
 
-       VEH_ACTION(veh.vehicleid, VR_SETUP);
+       Vehicle info = get_vehicleinfo(veh.vehicleid);
+       info.vr_setup(info);
 
        if(self.active == ACTIVE_NOT)
                self.nextthink = 0; // wait until activated