]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/sv_vehicles.qc
Cleanse vehicles of SELFPARAM
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / sv_vehicles.qc
index 35b6c677f957de6fbfe84ee53ad28a78ce4aa3e7..3d94aa51fb694fca9327f3d4cc8aef911aa86cb6 100644 (file)
@@ -208,13 +208,13 @@ void vehicles_projectile_damage(entity this, entity inflictor, entity attacker,
        {
                this.takedamage = DAMAGE_NO;
                this.event_damage = func_null;
-               this.think = this.use;
+               setthink(this, adaptor_think2use);
                this.nextthink = time;
        }
 }
 
-void vehicles_projectile_explode()
-{SELFPARAM();
+void vehicles_projectile_explode(entity this)
+{
        if(self.owner && other != world)
        {
                if(other == self.owner.vehicle)
@@ -224,7 +224,7 @@ void vehicles_projectile_explode()
                        return;
        }
 
-       PROJECTILE_TOUCH;
+       PROJECTILE_TOUCH(this);
 
        self.event_damage = func_null;
        RadiusDamage (self, self.realowner, self.shot_dmg, 0, self.shot_radius, self, world, self.shot_force, self.totalfrags, other);
@@ -232,6 +232,11 @@ void vehicles_projectile_explode()
        remove (self);
 }
 
+void vehicles_projectile_explode_use(entity this, entity actor, entity trigger)
+{
+       WITHSELF(this, vehicles_projectile_explode(this));
+}
+
 entity vehicles_projectile(entity this, string _mzlfx, Sound _mzlsound,
                                                   vector _org, vector _vel,
                                                   float _dmg, float _radi, float _force,  float _size,
@@ -256,11 +261,11 @@ entity vehicles_projectile(entity this, string _mzlfx, Sound _mzlsound,
        proj.bot_dodge          = true;
        proj.bot_dodgerating  = _dmg;
        proj.velocity            = _vel;
-       proj.touch                      = vehicles_projectile_explode;
-       proj.use                          = vehicles_projectile_explode;
+       settouch(proj, vehicles_projectile_explode);
+       proj.use                          = vehicles_projectile_explode_use;
        proj.owner                      = this;
        proj.realowner          = _owner;
-       proj.think                      = SUB_Remove_self;
+       setthink(proj, SUB_Remove);
        proj.nextthink          = time + 30;
 
        if(_health)
@@ -285,16 +290,16 @@ entity vehicles_projectile(entity this, string _mzlfx, Sound _mzlsound,
        return proj;
 }
 
-void vehicles_gib_explode()
-{SELFPARAM();
+void vehicles_gib_explode(entity this)
+{
        sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
        Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
        Send_Effect(EFFECT_EXPLOSION_SMALL, self.wp00.origin + '0 0 64', '0 0 0', 1);
        remove(self);
 }
 
-void vehicles_gib_think()
-{SELFPARAM();
+void vehicles_gib_think(entity this)
+{
        self.alpha -= 0.1;
        if(self.cnt >= time)
                remove(self);
@@ -320,14 +325,14 @@ entity vehicle_tossgib(entity this, entity _template, vector _vel, string _tag,
 
        if(_explode)
        {
-               _gib.think = vehicles_gib_explode;
+               setthink(_gib, vehicles_gib_explode);
                _gib.nextthink = time + random() * _explode;
-               _gib.touch = vehicles_gib_explode;
+               settouch(_gib, vehicles_gib_explode);
        }
        else
        {
                _gib.cnt = time + _maxtime;
-               _gib.think = vehicles_gib_think;
+               setthink(_gib, vehicles_gib_think);
                _gib.nextthink = time + _maxtime - 1;
                _gib.alpha = 1;
        }
@@ -339,7 +344,7 @@ bool vehicle_addplayerslot( entity _owner,
                                                                int _hud,
                                                                Model _hud_model,
                                                                bool(entity) _framefunc,
-                                                               void(bool) _exitfunc, float(entity, entity) _enterfunc)
+                                                               void(entity,bool) _exitfunc, float(entity, entity) _enterfunc)
 {
        if(!(_owner.vehicle_flags & VHF_MULTISLOT))
                _owner.vehicle_flags |= VHF_MULTISLOT;
@@ -437,7 +442,7 @@ void vehicles_clearreturn(entity veh)
                if(ret.wp00 == veh)
                {
                        ret.classname   = "";
-                       ret.think          = SUB_Remove_self;
+                       setthink(ret, SUB_Remove);
                        ret.nextthink   = time + 0.1;
 
                        if(ret.waypointsprite_attached)
@@ -448,12 +453,12 @@ void vehicles_clearreturn(entity veh)
        }
 }
 
-void vehicles_spawn();
-void vehicles_return()
-{SELFPARAM();
+void vehicles_spawn(entity this);
+void vehicles_return(entity this)
+{
        Send_Effect(EFFECT_TELEPORT, self.wp00.origin + '0 0 64', '0 0 0', 1);
 
-       self.wp00.think  = vehicles_spawn;
+       setthink(self.wp00, vehicles_spawn);
        self.wp00.nextthink = time;
 
        if(self.waypointsprite_attached)
@@ -462,8 +467,8 @@ void vehicles_return()
        remove(self);
 }
 
-void vehicles_showwp_goaway()
-{SELFPARAM();
+void vehicles_showwp_goaway(entity this)
+{
        if(self.waypointsprite_attached)
                WaypointSprite_Kill(self.waypointsprite_attached);
 
@@ -471,48 +476,45 @@ void vehicles_showwp_goaway()
 
 }
 
-void vehicles_showwp()
-{SELFPARAM();
-       entity oldself = world;
+void vehicles_showwp(entity this)
+{
        vector rgb;
 
-       if(self.cnt)
+       entity ent = this;
+
+       if(ent.cnt)
        {
-               self.think        = vehicles_return;
-               self.nextthink  = self.cnt;
+               setthink(ent, vehicles_return);
+               ent.nextthink = ent.cnt;
        }
        else
        {
-               self.think        = vehicles_return;
-               self.nextthink  = time +1;
-
-               oldself = self;
-               setself(spawn());
-               setmodel(self, MDL_Null);
-               self.team = oldself.wp00.team;
-               self.wp00 = oldself.wp00;
-               setorigin(self, oldself.wp00.pos1);
-
-               self.nextthink = time + 5;
-               self.think = vehicles_showwp_goaway;
+               setthink(ent, vehicles_return);
+               ent.nextthink  = time + 1;
+
+               ent = spawn();
+               setmodel(ent, MDL_Null);
+               ent.team = this.wp00.team;
+               ent.wp00 = this.wp00;
+               setorigin(ent, this.wp00.pos1);
+
+               ent.nextthink = time + 5;
+               setthink(ent, vehicles_showwp_goaway);
        }
 
-       if(teamplay && self.team)
-               rgb = Team_ColorRGB(self.team);
+       if(teamplay && ent.team)
+               rgb = Team_ColorRGB(ent.team);
        else
                rgb = '1 1 1';
-       entity wp = WaypointSprite_Spawn(WP_Vehicle, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, true, RADARICON_Vehicle);
+       entity wp = WaypointSprite_Spawn(WP_Vehicle, 0, 0, ent, '0 0 64', world, 0, ent, waypointsprite_attached, true, RADARICON_Vehicle);
        wp.colormod = rgb;
-       if(self.waypointsprite_attached)
+       if(ent.waypointsprite_attached)
        {
-               WaypointSprite_UpdateRule(self.waypointsprite_attached, self.wp00.team, SPRITERULE_DEFAULT);
+               WaypointSprite_UpdateRule(ent.waypointsprite_attached, ent.wp00.team, SPRITERULE_DEFAULT);
                if(this == NULL)
-                       WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, self.nextthink);
-               WaypointSprite_Ping(self.waypointsprite_attached);
+                       WaypointSprite_UpdateBuildFinished(ent.waypointsprite_attached, ent.nextthink);
+               WaypointSprite_Ping(ent.waypointsprite_attached);
        }
-
-       if(this)
-               setself(this);
 }
 
 void vehicles_setreturn(entity veh)
@@ -524,7 +526,7 @@ void vehicles_setreturn(entity veh)
        ret = new(vehicle_return);
        ret.wp00           = veh;
        ret.team                = veh.team;
-       ret.think          = vehicles_showwp;
+       setthink(ret, vehicles_showwp);
 
        if(IS_DEAD(veh))
        {
@@ -541,29 +543,29 @@ void vehicles_setreturn(entity veh)
 
 }
 
-void vehicle_use()
-{SELFPARAM();
-       LOG_TRACE("vehicle ",self.netname, " used by ", activator.classname, "\n");
+void vehicle_use(entity this, entity actor, entity trigger)
+{
+       LOG_TRACE("vehicle ",this.netname, " used by ", actor.classname, "\n");
 
-       self.tur_head.team = activator.team;
+       this.tur_head.team = actor.team;
 
-       if(self.tur_head.team == 0)
-               self.active = ACTIVE_NOT;
+       if(this.tur_head.team == 0)
+               this.active = ACTIVE_NOT;
        else
-               self.active = ACTIVE_ACTIVE;
+               this.active = ACTIVE_ACTIVE;
 
-       if(self.active == ACTIVE_ACTIVE && !IS_DEAD(self) && !gameover)
+       if(this.active == ACTIVE_ACTIVE && !IS_DEAD(this) && !gameover)
        {
-               LOG_TRACE("Respawning vehicle: ", self.netname, "\n");
-               if(self.effects & EF_NODRAW)
+               LOG_TRACE("Respawning vehicle: ", this.netname, "\n");
+               if(this.effects & EF_NODRAW)
                {
-                       self.think = vehicles_spawn;
-                       self.nextthink = time + 3;
+                       setthink(this, vehicles_spawn);
+                       this.nextthink = time + 3;
                }
                else
                {
-                       vehicles_setreturn(self);
-                       vehicles_reset_colors(self);
+                       vehicles_setreturn(this);
+                       vehicles_reset_colors(this);
                }
        }
 }
@@ -583,8 +585,8 @@ void vehicles_regen(entity this, float timer, .float regen_field, float field_ma
        }
 }
 
-void shieldhit_think()
-{SELFPARAM();
+void shieldhit_think(entity this)
+{
        self.alpha -= 0.1;
        if (self.alpha <= 0)
        {
@@ -663,7 +665,7 @@ void vehicles_damage(entity this, entity inflictor, entity attacker, float damag
                        setattachment(this.vehicle_shieldent, this, "");
                        setorigin(this.vehicle_shieldent, real_origin(this) - this.origin);
                        this.vehicle_shieldent.scale       = 256 / vlen(this.maxs - this.mins);
-                       this.vehicle_shieldent.think       = shieldhit_think;
+                       setthink(this.vehicle_shieldent, shieldhit_think);
                }
 
                this.vehicle_shieldent.colormod = '1 1 1';
@@ -706,9 +708,9 @@ void vehicles_damage(entity this, entity inflictor, entity attacker, float damag
        {
                if(this.owner)
                        if(this.vehicle_flags & VHF_DEATHEJECT)
-                               WITHSELF(this, vehicles_exit(VHEF_EJECT));
+                               vehicles_exit(this, VHEF_EJECT);
                        else
-                               WITHSELF(this, vehicles_exit(VHEF_RELEASE));
+                               vehicles_exit(this, VHEF_RELEASE);
 
 
                antilag_clear(this, this);
@@ -753,155 +755,144 @@ void vehicles_impact(entity this, float _minspeed, float _speedfac, float _maxpa
 }
 
 // vehicle enter/exit handling
-vector vehicles_findgoodexit(vector prefer_spot)
-{SELFPARAM();
+vector vehicles_findgoodexit(entity this, vector prefer_spot)
+{
        //vector exitspot;
        float mysize;
 
-       tracebox(self.origin + '0 0 32', STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), prefer_spot, MOVE_NORMAL, self.owner);
+       tracebox(this.origin + '0 0 32', STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), prefer_spot, MOVE_NORMAL, this.owner);
        if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
                return prefer_spot;
 
-       mysize = 1.5 * vlen(self.maxs - self.mins);
+       mysize = 1.5 * vlen(this.maxs - this.mins);
        float i;
        vector v, v2;
-       v2 = 0.5 * (self.absmin + self.absmax);
+       v2 = 0.5 * (this.absmin + this.absmax);
        for(i = 0; i < 100; ++i)
        {
                v = randomvec();
                v_z = 0;
                v = v2 + normalize(v) * mysize;
-               tracebox(v2, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), v, MOVE_NORMAL, self.owner);
+               tracebox(v2, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), v, MOVE_NORMAL, this.owner);
                if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
                        return v;
        }
 
        /*
-       exitspot = (self.origin + '0 0 48') + v_forward * mysize;
-       tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, self.owner);
+       exitspot = (this.origin + '0 0 48') + v_forward * mysize;
+       tracebox(this.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, this.owner);
        if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
                return exitspot;
 
-       exitspot = (self.origin + '0 0 48') - v_forward * mysize;
-       tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, self.owner);
+       exitspot = (this.origin + '0 0 48') - v_forward * mysize;
+       tracebox(this.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, this.owner);
        if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
                return exitspot;
 
-       exitspot = (self.origin + '0 0 48') + v_right * mysize;
-       tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, self.owner);
+       exitspot = (this.origin + '0 0 48') + v_right * mysize;
+       tracebox(this.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, this.owner);
        if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
                return exitspot;
 
-       exitspot = (self.origin + '0 0 48') - v_right * mysize;
-       tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, self.owner);
+       exitspot = (this.origin + '0 0 48') - v_right * mysize;
+       tracebox(this.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, this.owner);
        if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
                return exitspot;
        */
 
-       return self.origin;
+       return this.origin;
 }
 
-void vehicles_exit(bool eject)
-{SELFPARAM();
-       entity _vehicle;
-       entity _player;
+void vehicles_exit(entity vehic, bool eject)
+{
+       entity player = vehic.owner;
 
        if(vehicles_exit_running)
        {
-               LOG_TRACE("^1vehicles_exit allready running! this is not good..\n");
+               LOG_TRACE("^1vehicles_exit already running! this is not good...\n");
                return;
        }
 
        vehicles_exit_running = true;
-       if(IS_CLIENT(self))
-       {
-               _vehicle = self.vehicle;
 
-               if (_vehicle.vehicle_flags & VHF_PLAYERSLOT)
-               {
-                       _vehicle.vehicle_exit(eject);
-                       setself(this);
-                       vehicles_exit_running = false;
-                       return;
-               }
+       // TODO: this was in an IS_CLIENT check, make sure it isn't actually needed!
+       if(vehic.vehicle_flags & VHF_PLAYERSLOT)
+       {
+               vehic.vehicle_exit(vehic, eject);
+               vehicles_exit_running = false;
+               return;
        }
-       else
-               _vehicle = self;
-
-       _player = _vehicle.owner;
 
-       setself(_vehicle);
-
-       if (_player)
+       if (player)
        {
-               if (IS_REAL_CLIENT(_player))
+               if (IS_REAL_CLIENT(player))
                {
-                       msg_entity = _player;
+                       msg_entity = player;
                        WriteByte (MSG_ONE, SVC_SETVIEWPORT);
-                       WriteEntity( MSG_ONE, _player);
+                       WriteEntity( MSG_ONE, player);
 
                        WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
                        WriteAngle(MSG_ONE, 0);
-                       WriteAngle(MSG_ONE, _vehicle.angles_y);
+                       WriteAngle(MSG_ONE, vehic.angles_y);
                        WriteAngle(MSG_ONE, 0);
                }
 
-               setsize(_player, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL));
-
-               _player.takedamage              = DAMAGE_AIM;
-               _player.solid                   = SOLID_SLIDEBOX;
-               _player.movetype                = MOVETYPE_WALK;
-               _player.effects            &= ~EF_NODRAW;
-               _player.teleportable    = TELEPORT_NORMAL;
-               _player.alpha                   = 1;
-               _player.PlayerPhysplug  = func_null;
-               _player.vehicle                 = world;
-               _player.view_ofs                = STAT(PL_VIEW_OFS, NULL);
-               _player.event_damage    = PlayerDamage;
-               _player.hud                             = HUD_NORMAL;
-               PS(_player).m_switchweapon = _vehicle.m_switchweapon;
-               _player.last_vehiclecheck = time + 3;
-               _player.vehicle_enter_delay = time + 2;
-
-               CSQCVehicleSetup(_player, HUD_NORMAL);
+               setsize(player, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL));
+
+               player.takedamage               = DAMAGE_AIM;
+               player.solid                    = SOLID_SLIDEBOX;
+               player.movetype         = MOVETYPE_WALK;
+               player.effects             &= ~EF_NODRAW;
+               player.teleportable     = TELEPORT_NORMAL;
+               player.alpha                    = 1;
+               player.PlayerPhysplug   = func_null;
+               player.vehicle                  = world;
+               player.view_ofs         = STAT(PL_VIEW_OFS, NULL);
+               player.event_damage     = PlayerDamage;
+               player.hud                              = HUD_NORMAL;
+               PS(player).m_switchweapon = vehic.m_switchweapon;
+               player.last_vehiclecheck = time + 3;
+               player.vehicle_enter_delay = time + 2;
+
+               CSQCVehicleSetup(player, HUD_NORMAL);
+
+               Kill_Notification(NOTIF_ONE, player, MSG_CENTER, CPID_VEHICLES);
+               Kill_Notification(NOTIF_ONE, player, MSG_CENTER, CPID_VEHICLES_OTHER); // kill all vehicle notifications when exiting a vehicle?
        }
-       _vehicle.flags |= FL_NOTARGET;
 
-       if(!IS_DEAD(_vehicle))
-               _vehicle.avelocity = '0 0 0';
+       vehic.flags |= FL_NOTARGET;
 
-       _vehicle.tur_head.nodrawtoclient = world;
+       if(!IS_DEAD(vehic))
+               vehic.avelocity = '0 0 0';
 
-       if(!teamplay)
-               _vehicle.team = 0;
+       vehic.tur_head.nodrawtoclient = world;
 
-       Kill_Notification(NOTIF_ONE, _player, MSG_CENTER, CPID_VEHICLES);
-       Kill_Notification(NOTIF_ONE, _player, MSG_CENTER, CPID_VEHICLES_OTHER); // kill all vehicle notifications when exiting a vehicle?
+       if(!teamplay)
+               vehic.team = 0;
 
-       WaypointSprite_Kill(_vehicle.wps_intruder);
+       WaypointSprite_Kill(vehic.wps_intruder);
 
-       MUTATOR_CALLHOOK(VehicleExit, _player, _vehicle);
+       MUTATOR_CALLHOOK(VehicleExit, player, vehic);
 
-       _vehicle.team = _vehicle.tur_head.team;
+       vehic.team = vehic.tur_head.team;
 
-       sound (_vehicle, CH_TRIGGER_SINGLE, SND_Null, 1, ATTEN_NORM);
-       _vehicle.vehicle_hudmodel.viewmodelforclient = _vehicle;
-       _vehicle.phase = time + 1;
+       sound (vehic, CH_TRIGGER_SINGLE, SND_Null, 1, ATTEN_NORM);
+       vehic.vehicle_hudmodel.viewmodelforclient = vehic;
+       vehic.phase = time + 1;
 
-       _vehicle.vehicle_exit(eject);
+       vehic.vehicle_exit(vehic, eject);
 
-       vehicles_setreturn(_vehicle);
-       vehicles_reset_colors(_vehicle);
-       _vehicle.owner = world;
+       vehicles_setreturn(vehic);
+       vehicles_reset_colors(vehic);
+       vehic.owner = world;
 
-       CSQCMODEL_AUTOINIT(self);
+       CSQCMODEL_AUTOINIT(vehic);
 
-       setself(this);
        vehicles_exit_running = false;
 }
 
-void vehicles_touch()
-{SELFPARAM();
+void vehicles_touch(entity this)
+{
        if(MUTATOR_CALLHOOK(VehicleTouch, self, other))
                return;
 
@@ -938,8 +929,8 @@ bool vehicle_impulse(entity this, int imp)
        entity v = this.vehicle;
        if (!v) return false;
        if (IS_DEAD(v)) return false;
-       bool(int) f = v.vehicles_impulse;
-       if (f && f(imp)) return true;
+       bool(entity,int) f = v.vehicles_impulse;
+       if (f && f(this,imp)) return true;
        switch (imp)
        {
                case IMP_weapon_drop.impulse:
@@ -953,9 +944,6 @@ bool vehicle_impulse(entity this, int imp)
 
 void vehicles_enter(entity pl, entity veh)
 {
-    SELFPARAM();
-       entity oldself = self;
-
    // Remove this when bots know how to use vehicles
        if((IS_BOT_CLIENT(pl) && !autocvar_g_vehicles_allow_bots))
                return;
@@ -1084,17 +1072,15 @@ void vehicles_enter(entity pl, entity veh)
 
        MUTATOR_CALLHOOK(VehicleEnter, pl, veh);
 
-       setself(veh);
        CSQCModel_UnlinkEntity(veh);
        Vehicle info = Vehicles_from(veh.vehicleid);
-       info.vr_enter(info, veh);
-       setself(oldself);
+       WITHSELF(veh, info.vr_enter(info, veh));
 
        antilag_clear(pl, CS(pl));
 }
 
-void vehicles_think()
-{SELFPARAM();
+void vehicles_think(entity this)
+{
        self.nextthink = time;
 
        if(self.owner)
@@ -1109,15 +1095,15 @@ void vehicles_think()
 }
 
 // initialization
-void vehicles_spawn()
-{SELFPARAM();
+void vehicles_spawn(entity this)
+{
        LOG_TRACE("Spawning vehicle: ", self.classname, "\n");
 
        // disown & reset
        self.vehicle_hudmodel.viewmodelforclient = self;
 
        self.owner                              = world;
-       self.touch                              = vehicles_touch;
+       settouch(self, vehicles_touch);
        self.event_damage               = vehicles_damage;
        self.iscreature                 = true;
        self.teleportable               = false; // no teleporting for vehicles, too buggy
@@ -1130,7 +1116,7 @@ void vehicles_spawn()
        self.flags                              = FL_NOTARGET;
        self.avelocity                  = '0 0 0';
        self.velocity                   = '0 0 0';
-       self.think                              = vehicles_think;
+       setthink(self, vehicles_think);
        self.nextthink                  = time;
 
        // Reset locking
@@ -1214,8 +1200,8 @@ bool vehicle_initialize(entity this, Vehicle info, bool nodrop)
        this.vehicleid                          = info.vehicleid;
        this.PlayerPhysplug                     = info.PlayerPhysplug;
        this.event_damage                       = func_null;
-       this.touch                                      = vehicles_touch;
-       this.think                                      = vehicles_spawn;
+       settouch(this, vehicles_touch);
+       setthink(this, vehicles_spawn);
        this.nextthink                          = time;
        this.effects                            = EF_NODRAW;
        this.dphitcontentsmask          = DPCONTENTS_BODY | DPCONTENTS_SOLID;