-#ifndef CL_VEHICLES_H
-#define CL_VEHICLES_H
+#pragma once
-void Net_AuXair2(float bIsNew);
+vector vehicleHud_Size;
+vector vehicleHud_Pos;
-void Net_VehicleSetup();
-
-void RaptorCBShellfragDraw();
+void RaptorCBShellfragDraw(entity this);
void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang);
-#define weapon2mode getstati(STAT_VEHICLESTAT_W2MODE)
-
-#endif
+#define weapon2mode STAT(VEHICLESTAT_W2MODE)