#ifndef VEHICLES_ALL_H
#define VEHICLES_ALL_H
-#if defined(SVQC)
- #include "sv_vehicles.qh"
-#elif defined(CSQC)
- #include "cl_vehicles.qh"
-#endif
-
-
-// vehicle requests
-const int VR_SETUP = 1; // (BOTH) setup vehicle data
-const int VR_THINK = 2; // (SERVER) logic to run every frame
-const int VR_DEATH = 3; // (SERVER) called when vehicle dies
-const int VR_PRECACHE = 4; // (BOTH) precaches models/sounds used by this vehicle
-const int VR_ENTER = 5; // (SERVER) called when a player enters this vehicle
-const int VR_SPAWN = 6; // (SERVER) called when the vehicle re-spawns
-const int VR_IMPACT = 7; // (SERVER) called when a vehicle hits something
-const int VR_HUD = 8; // (CLIENT) logic to run every frame
-
-// vehicle spawn flags (need them here for common registrations)
-const int VHF_ISVEHICLE = 2; /// Indicates vehicle
-const int VHF_HASSHIELD = 4; /// Vehicle has shileding
-const int VHF_SHIELDREGEN = 8; /// Vehicles shield regenerates
-const int VHF_HEALTHREGEN = 16; /// Vehicles health regenerates
-const int VHF_ENERGYREGEN = 32; /// Vehicles energy regenerates
-const int VHF_DEATHEJECT = 64; /// Vehicle ejects pilot upon fatal damage
-const int VHF_MOVE_GROUND = 128; /// Vehicle moves on gound
-const int VHF_MOVE_HOVER = 256; /// Vehicle hover close to gound
-const int VHF_MOVE_FLY = 512; /// Vehicle is airborn
-const int VHF_DMGSHAKE = 1024; /// Add random velocity each frame if health < 50%
-const int VHF_DMGROLL = 2048; /// Add random angles each frame if health < 50%
-const int VHF_DMGHEADROLL = 4096; /// Add random head angles each frame if health < 50%
-const int VHF_MULTISLOT = 8192; /// Vehicle has multiple player slots
-const int VHF_PLAYERSLOT = 16384; /// This ent is a player slot on a multi-person vehicle
-
-// functions:
-entity get_vehicleinfo(float id);
-
-// fields:
-.entity tur_head;
-
-
-// other useful macros
-#define VEH_ACTION(vehicletype,mrequest) (get_vehicleinfo(vehicletype)).vehicle_func(mrequest)
-#define VEH_NAME(vehicletype) (get_vehicleinfo(vehicletype)).vehicle_name
-
-// =====================
-// Vehicle Registration
-// =====================
+#include "vehicle.qh"
void RegisterVehicles();
const int VEH_MAXCOUNT = 24;
const int VEH_FIRST = 1;
#define VEH_LAST (VEH_FIRST + VEH_COUNT - 1)
/** If you register a new vehicle, make sure to add it to all.inc */
-#define REGISTER_VEHICLE(id, class) REGISTER(RegisterVehicles, VEH, vehicle_info, VEH_COUNT, id, vehicleid, NEW(class))
-#include "vehicle.qh"
+#define REGISTER_VEHICLE(id, inst) REGISTER(RegisterVehicles, VEH, vehicle_info, VEH_COUNT, id, vehicleid, inst)
#define REGISTER_VEHICLE_SIMPLE(id, vehicleflags, min_s, max_s, modelname, headmodelname, hudmodelname, headtag, hudtag, viewtag, shortname, vname) \
- REGISTER_VEHICLE(id, Vehicle) { \
+ REGISTER_VEHICLE(id, NEW(Vehicle)) { \
this.netname = shortname; \
this.vehicle_name = vname; \
this.mdl = modelname; \
REGISTER_INIT(VEH, id)
REGISTER_REGISTRY(RegisterVehicles)
-REGISTER_VEHICLE(Null, Vehicle);
+#if defined(SVQC)
+ #include "sv_vehicles.qh"
+#elif defined(CSQC)
+ #include "cl_vehicles.qh"
+#endif
+
+REGISTER_VEHICLE(Null, NEW(Vehicle));
#include "all.inc"