typedef float(entity a, entity b, entity pass) isConnectedFunction_t;
void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass);
-#ifndef MENUQC
-vector W_CalculateSpread(vector forward, float spread, float spreadfactor, float spreadstyle);
-#endif
-
#ifdef SVQC
vector get_corner_position(entity box, float corner);
#endif