#endif
#ifdef SVQC
-// temporary array used to dump weapon and turret settings
-const int MAX_CONFIG_SETTINGS = 256;
+// temporary array used to dump settings for each weapon / turret
+const int MAX_CONFIG_SETTINGS = 70;
string config_queue[MAX_CONFIG_SETTINGS];
#endif
string get_model_parameters_desc;
float get_model_parameters(string mod, float skn); // call with string_null to clear; skin -1 means mod is the filename of the txt file and is to be split
+ERASEABLE
+string translate_key(string key);
+
// x-encoding (encoding as zero length invisible string)
// encodes approx. 14 bits into 5 bytes of color code string
const float XENCODE_MAX = 21295; // 2*22*22*22-1
#else
#define GENTLE autocvar_sv_gentle
#endif
- #define normal_or_gentle(normal, gentle) (GENTLE ? ((gentle != "") ? gentle : normal) : normal)
+ #define normal_or_gentle(normal, gentle) ((GENTLE && (gentle != "")) ? gentle : normal)
#endif
#ifdef GAMEQC