vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style);
vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_style, float mi, float ma);
-void check_unacceptable_compiler_bugs();
-
float compressShotOrigin(vector v);
vector decompressShotOrigin(float f);
string get_model_parameters_sex;
float get_model_parameters_weight;
float get_model_parameters_age;
+string get_model_parameters_description;
string get_model_parameters_bone_upperbody;
string get_model_parameters_bone_weapon;
#define MAX_AIM_BONES 4
string xencode(float f);
float xdecode(string s);
-#ifndef COMPAT_XON010_CHANNELS
+// Play all sounds via sound7, for access to the extra channels.
+// Otherwise, channels 8 to 15 would be blocked for a weird QW feature.
#define sound(e,c,s,v,a) sound7(e,c,s,v,a,0,0)
-#endif
float lowestbit(float f);
#define CNT_ROUNDSTART 6
float Announcer_PickNumber(float type, float num);
#endif
+
+#ifndef MENUQC
+float Mod_Q1BSP_SuperContentsFromNativeContents(float nativecontents);
+float Mod_Q1BSP_NativeContentsFromSuperContents(float supercontents);
+#endif
+
+// Quadratic splines (bezier)
+vector bezier_quadratic_getpoint(vector a, vector p, vector b, float t);
+vector bezier_quadratic_getderivative(vector a, vector p, vector b, float t);
+
+#define APPEND_TO_STRING(list,sep,add) ((list) = (((list) != "") ? strcat(list, sep, add) : (add)))