-// commonly used, but better make them macros
-#define TRUE 1
-#define FALSE 0
-
// a dummy macro that prevents the "hanging ;" warning
#define ENDS_WITH_CURLY_BRACE
float buf_load(string filename);
void buf_save(float buf, string filename);
-// modulo function
-#ifndef MENUQC
-float mod(float a, float b) { return a - (floor(a / b) * b); }
-#endif
-
#define TIME_TO_NTHS(t,n) floor((t) * (n) + 0.4)
+string format_time(float seconds);
string mmsss(float t);
string mmssss(float t);
-#define TIME_DECIMALS 2
-#define TIME_FACTOR 100
+const float TIME_DECIMALS = 2;
+const float TIME_FACTOR = 100;
#define TIME_ENCODED_TOSTRING(n) mmssss(n)
#define RACE_RECORD "/race100record/"
#define CTS_RECORD "/cts100record/"
vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style);
vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_style, float mi, float ma);
-void check_unacceptable_compiler_bugs();
-
float compressShotOrigin(vector v);
vector decompressShotOrigin(float f);
string get_model_parameters_sex;
float get_model_parameters_weight;
float get_model_parameters_age;
+string get_model_parameters_description;
string get_model_parameters_bone_upperbody;
string get_model_parameters_bone_weapon;
-#define MAX_AIM_BONES 4
+const float MAX_AIM_BONES = 4;
string get_model_parameters_bone_aim[MAX_AIM_BONES];
float get_model_parameters_bone_aimweight[MAX_AIM_BONES];
float get_model_parameters_fixbone;
#define fprintf(file, ...) fputs(file, sprintf(__VA_ARGS__))
#define bprintf(...) bprint(sprintf(__VA_ARGS__))
-#ifndef MENUQC
+//#ifndef MENUQC
void backtrace(string msg);
-#endif
+//#endif
// color code replace, place inside of sprintf and parse the string... defaults described as constants
// foreground/normal colors
#endif
#ifndef MENUQC
-#define CNT_NORMAL 1
-#define CNT_GAMESTART 2
-#define CNT_IDLE 3
-#define CNT_KILL 4
-#define CNT_RESPAWN 5
-#define CNT_ROUNDSTART 6
+const float CNT_NORMAL = 1;
+const float CNT_GAMESTART = 2;
+const float CNT_IDLE = 3;
+const float CNT_KILL = 4;
+const float CNT_RESPAWN = 5;
+const float CNT_ROUNDSTART = 6;
float Announcer_PickNumber(float type, float num);
#endif
vector bezier_quadratic_getderivative(vector a, vector p, vector b, float t);
#define APPEND_TO_STRING(list,sep,add) ((list) = (((list) != "") ? strcat(list, sep, add) : (add)))
+
+// Returns the correct difference between two always increasing numbers
+#define COMPARE_INCREASING(to,from) (to < from ? from + to + 2 : to - from)
\ No newline at end of file