for (string arg = ""; i < n; i++)
{
if (i >= 0) arg = argv(i);
+ // cond is the condition for showing the mutator enabled in the menu
#define X(name, translated_name, mut, cond) \
if(arg == name || (!n && (cond))) { s2 = cons_mid(s2, ", ", translated_name); mut_set_active(mut); }
X("Dodging" , _("Dodging") , MUT_DODGING , cvar("g_dodging"))
X("Powerups" , _("Powerups") , MUT_POWERUPS , cvar("g_powerups") > 0)
X("Touch explode" , _("Touch explode") , MUT_TOUCHEXPLODE , cvar("g_touchexplode") > 0)
X("Wall jumping" , _("Wall jumping") , MUT_WALLJUMP , cvar("g_walljump"))
- X("No start weapons" , _("No start weapons") , MUT_WEAPONARENA , cvar_string("g_weaponarena") == "0" && cvar("g_balance_blaster_weaponstartoverride") == 0)
+ X("No start weapons" , _("No start weapons") , MUT_NO_START_WEAPONS , cvar_string("g_weaponarena") == "0" && cvar("g_balance_blaster_weaponstartoverride") == 0)
X("Nades" , _("Nades") , MUT_NADES , cvar("g_nades"))
X("Offhand blaster" , _("Offhand blaster") , MUT_OFFHAND_BLASTER , cvar("g_offhand_blaster"))
#undef X