.float fireflag;
float turret_phaser_firecheck()
-{
+{SELFPARAM();
if (self.fireflag != 0) return 0;
return turret_firecheck();
}
void beam_think()
-{
+{SELFPARAM();
if ((time > self.cnt) || (self.owner.deadflag != DEAD_NO))
{
self.owner.attack_finished_single = time + self.owner.shot_refire;
}
-void spawnfunc_turret_phaser() { if(!turret_initialize(TUR_PHASER)) remove(self); }
+void spawnfunc_turret_phaser() { SELFPARAM(); if(!turret_initialize(TUR_PHASER)) remove(self); }
float t_phaser(float req)
-{
+{SELFPARAM();
switch(req)
{
case TR_ATTACK: