#pragma once
-//#define WALKER_FANCYPATHING
+// #define WALKER_FANCYPATHING
#include "walker_weapon.qh"
/* head_model */ ATTRIB_STRZONE(WalkerTurret, head_model, string, strcat("models/turrets/", "walker_head_minigun.md3"));
/* netname */ ATTRIB(WalkerTurret, netname, string, "walker");
/* fullname */ ATTRIB(WalkerTurret, turret_name, string, _("Walker Turret"));
- ATTRIB(WalkerTurret, m_weapon, Weapon, WEP_WALKER);
+ ATTRIB(WalkerTurret, m_weapon, Weapon, WEP_WALKER);
ENDCLASS(WalkerTurret)
REGISTER_TURRET(WALKER, NEW(WalkerTurret));