case ANIM_PAIN:
if(self.frame != ANIM_PAIN)
- defer(0.25, walker_setnoanim);
+ defer(self, 0.25, walker_setnoanim);
break;
case ANIM_MELEE:
if(self.frame != ANIM_MELEE)
{
- defer(0.41, walker_setnoanim);
- defer(0.21, walker_melee_do_dmg);
+ defer(self, 0.41, walker_setnoanim);
+ defer(self, 0.21, walker_melee_do_dmg);
}
movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));