te_explosion (org);
- rocket = spawn ();
+ rocket = new(walker_rocket);
setorigin(rocket, org);
sound (self, CH_WEAPON_A, SND_HAGAR_FIRE, VOL_BASE, ATTEN_NORM);
setsize (rocket, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
- rocket.classname = "walker_rocket";
rocket.owner = self;
rocket.bot_dodge = true;
rocket.bot_dodgerating = 50;
self.animflag = ANIM_MELEE;
}
}
- else if (self.tur_head.attack_finished_single < time)
+ else if (self.tur_head.attack_finished_single[0] < time)
{
if(self.tur_head.shot_volly)
{
self.tur_head.shot_volly = self.tur_head.shot_volly -1;
if(self.tur_head.shot_volly == 0)
- self.tur_head.attack_finished_single = time + (autocvar_g_turrets_unit_walker_rocket_refire);
+ self.tur_head.attack_finished_single[0] = time + (autocvar_g_turrets_unit_walker_rocket_refire);
else
- self.tur_head.attack_finished_single = time + 0.2;
+ self.tur_head.attack_finished_single[0] = time + 0.2;
if(self.tur_head.shot_volly > 1)
walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01")));
case ANIM_PAIN:
if(self.frame != ANIM_PAIN)
- defer(0.25, walker_setnoanim);
+ defer(self, 0.25, walker_setnoanim);
break;
case ANIM_MELEE:
if(self.frame != ANIM_MELEE)
{
- defer(0.41, walker_setnoanim);
- defer(0.21, walker_melee_do_dmg);
+ defer(self, 0.41, walker_setnoanim);
+ defer(self, 0.21, walker_melee_do_dmg);
}
movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));