//#define WALKER_FANCYPATHING
-#include "walker_weapon.qc"
+#include "walker_weapon.qh"
CLASS(WalkerTurret, Turret)
/* spawnflags */ ATTRIB(WalkerTurret, spawnflags, int, TUR_FLAG_PLAYER | TUR_FLAG_MOVE);
#ifdef IMPLEMENTATION
-#include "walker_weapon.qc"
-
#ifdef SVQC
float autocvar_g_turrets_unit_walker_melee_damage;