rocket.movetype = MOVETYPE_FLY;
rocket.velocity = normalize((v_forward + v_up * 0.5) + (randomvec() * 0.2)) * (autocvar_g_turrets_unit_walker_rocket_speed);
rocket.angles = vectoangles(rocket.velocity);
- rocket.touch = walker_rocket_explode;
+ settouch(rocket, walker_rocket_explode);
rocket.flags = FL_PROJECTILE;
rocket.solid = SOLID_BBOX;
rocket.max_health = time + 9;