]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/tesla_weapon.qc
Weapons: use bitflags for fire modes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / tesla_weapon.qc
index 4391472f739b06e7c97c6b3e7f9cb781e2cfa96a..de3a6d3a87477be8ad3f3524da1cb3eb86b94e2c 100644 (file)
@@ -16,9 +16,9 @@ REGISTER_WEAPON(TESLA, NEW(TeslaCoilTurretAttack));
 #ifdef SVQC
 
 entity toast(entity from, float range, float damage);
-METHOD(TeslaCoilTurretAttack, wr_think, void(entity thiswep, entity actor, bool fire1, bool fire2)) {
+METHOD(TeslaCoilTurretAttack, wr_think, void(entity thiswep, entity actor, int fire)) {
     bool isPlayer = IS_PLAYER(actor);
-    if (fire1)
+    if (fire & 1)
     if (!isPlayer || weapon_prepareattack(thiswep, actor, false, WEP_CVAR_PRI(electro, refire))) {
         if (isPlayer) {
             turret_initparams(actor);