]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/tesla.qc
take3: format 903 files
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / tesla.qc
index 4c27bc9acce8cd112e0426e0062a0cceee1e115e..c513d17442ac1adfecb25e391cccc88b0bb09305 100644 (file)
@@ -2,87 +2,94 @@
 
 #ifdef SVQC
 
-spawnfunc(turret_tesla) { if (!turret_initialize(this, TUR_TESLA)) delete(this); }
+spawnfunc(turret_tesla)
+{
+       if (!turret_initialize(this, TUR_TESLA)) {
+               delete(this);
+       }
+}
 
 METHOD(TeslaCoil, tr_think, void(TeslaCoil thistur, entity it))
 {
-    if(!it.active)
-    {
-        it.tur_head.avelocity = '0 0 0';
-        return;
-    }
-
-    if(it.ammo < it.shot_dmg)
-    {
-        it.tur_head.avelocity = '0 45 0' * (it.ammo / it.shot_dmg);
-    }
-    else
-    {
-        it.tur_head.avelocity = '0 180 0' * (it.ammo / it.shot_dmg);
-
-        if(it.attack_finished_single[0] > time)
-            return;
-
-        float f;
-        f = (it.ammo / it.ammo_max);
-        f = f * f;
-        if(f > random())
-            if(random() < 0.1)
-                te_csqc_lightningarc(it.tur_shotorg,it.tur_shotorg + (randomvec() * 350));
-    }
+       if (!it.active) {
+               it.tur_head.avelocity = '0 0 0';
+               return;
+       }
+
+       if (it.ammo < it.shot_dmg) {
+               it.tur_head.avelocity = '0 45 0' * (it.ammo / it.shot_dmg);
+       } else {
+               it.tur_head.avelocity = '0 180 0' * (it.ammo / it.shot_dmg);
+
+               if (it.attack_finished_single[0] > time) {
+                       return;
+               }
+
+               float f;
+               f = (it.ammo / it.ammo_max);
+               f = f * f;
+               if (f > random()) {
+                       if (random() < 0.1) {
+                               te_csqc_lightningarc(it.tur_shotorg, it.tur_shotorg + (randomvec() * 350));
+                       }
+               }
+       }
 }
 
 bool turret_tesla_firecheck(entity this);
 METHOD(TeslaCoil, tr_setup, void(TeslaCoil this, entity it))
 {
-    it.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES |
-                         TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
-
-    it.turret_firecheckfunc = turret_tesla_firecheck;
-    it.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES |
-                       TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
-
-    it.firecheck_flags = TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AMMO_OWN;
-    it.shoot_flags             = TFL_SHOOT_CUSTOM;
-    it.ammo_flags                      = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
-    it.aim_flags                       = TFL_AIM_NO;
-    it.track_flags             = TFL_TRACK_NO;
+       it.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES
+               | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
+
+       it.turret_firecheckfunc = turret_tesla_firecheck;
+       it.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES
+               | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
+
+       it.firecheck_flags  = TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AMMO_OWN;
+       it.shoot_flags      = TFL_SHOOT_CUSTOM;
+       it.ammo_flags           = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
+       it.aim_flags            = TFL_AIM_NO;
+       it.track_flags      = TFL_TRACK_NO;
 }
 
 bool turret_tesla_firecheck(entity this)
 {
-    // g_turrets_targetscan_maxdelay forces a target re-scan at least this often
-    float do_target_scan = 0;
-
-    if((this.target_select_time + autocvar_g_turrets_targetscan_maxdelay) < time)
-        do_target_scan = 1;
-
-    // Old target (if any) invalid?
-    if(this.target_validate_time < time)
-    if (turret_validate_target(this, this.enemy, this.target_validate_flags) <= 0)
-    {
-        this.enemy = NULL;
-        this.target_validate_time = time + 0.5;
-        do_target_scan = 1;
-    }
-
-    // But never more often then g_turrets_targetscan_mindelay!
-    if (this.target_select_time + autocvar_g_turrets_targetscan_mindelay > time)
-        do_target_scan = 0;
-
-    if(do_target_scan)
-    {
-        this.enemy = turret_select_target(this);
-        this.target_select_time = time;
-    }
-
-    if(!turret_firecheck(this))
-        return false;
-
-    if(this.enemy)
-        return true;
-
-    return false;
+       // g_turrets_targetscan_maxdelay forces a target re-scan at least this often
+       float do_target_scan = 0;
+
+       if ((this.target_select_time + autocvar_g_turrets_targetscan_maxdelay) < time) {
+               do_target_scan = 1;
+       }
+
+       // Old target (if any) invalid?
+       if (this.target_validate_time < time) {
+               if (turret_validate_target(this, this.enemy, this.target_validate_flags) <= 0) {
+                       this.enemy = NULL;
+                       this.target_validate_time = time + 0.5;
+                       do_target_scan = 1;
+               }
+       }
+
+       // But never more often then g_turrets_targetscan_mindelay!
+       if (this.target_select_time + autocvar_g_turrets_targetscan_mindelay > time) {
+               do_target_scan = 0;
+       }
+
+       if (do_target_scan) {
+               this.enemy = turret_select_target(this);
+               this.target_select_time = time;
+       }
+
+       if (!turret_firecheck(this)) {
+               return false;
+       }
+
+       if (this.enemy) {
+               return true;
+       }
+
+       return false;
 }
 
 #endif