REGISTER_TURRET(TESLA, NEW(TeslaCoil));
+CLASS(TeslaCoilTurretAttack, PortoLaunch)
+/* flags */ ATTRIB(TeslaCoilTurretAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* impulse */ ATTRIB(TeslaCoilTurretAttack, impulse, int, 9);
+/* refname */ ATTRIB(TeslaCoilTurretAttack, netname, string, "turret_tesla");
+/* wepname */ ATTRIB(TeslaCoilTurretAttack, message, string, _("Tesla Coil"));
+ENDCLASS(TeslaCoilTurretAttack)
+REGISTER_WEAPON(TESLA, NEW(TeslaCoilTurretAttack));
+
#endif
#ifdef IMPLEMENTATION
#ifdef SVQC
+entity toast(entity from, float range, float damage);
+METHOD(TeslaCoilTurretAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
+ SELFPARAM();
+ bool isPlayer = IS_PLAYER(self);
+ if (fire1)
+ if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) {
+ if (isPlayer) {
+ turret_initparams(self);
+ W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+ self.tur_shotdir_updated = w_shotdir;
+ self.tur_shotorg = w_shotorg;
+ self.tur_head = self;
+ weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
+ }
+
+ float d = self.shot_dmg;
+ float r = self.target_range;
+ entity e = spawn();
+ setorigin(e,self.tur_shotorg);
+
+ self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
+
+ entity t = toast(e,r,d);
+ remove(e);
+
+ if (t == NULL) return true;
+
+ self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES | TFL_TARGETSELECT_TEAMCHECK;
+
+ self.attack_finished_single = time + self.shot_refire;
+ for (int i = 0; i < 10; ++i) {
+ d *= 0.75;
+ r *= 0.85;
+ t = toast(t, r, d);
+ if (t == world) break;
+
+ }
+
+ e = findchainfloat(railgunhit, 1);
+ while (e) {
+ e.railgunhit = 0;
+ e = e.chain;
+ }
+
+ }
+ return true;
+}
+
entity toast(entity from, float range, float damage)
{SELFPARAM();
entity e;
METHOD(TeslaCoil, tr_attack, void(TeslaCoil thistur))
{
- entity e, t;
- float d, r, i;
-
- d = self.shot_dmg;
- r = self.target_range;
- e = spawn();
- setorigin(e,self.tur_shotorg);
-
- self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
-
- t = toast(e,r,d);
- remove(e);
-
- if (t == world) return;
-
- self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES | TFL_TARGETSELECT_TEAMCHECK;
-
- self.attack_finished_single = time + self.shot_refire;
- for (i = 0; i < 10; ++i)
- {
- d *= 0.75;
- r *= 0.85;
- t = toast(t, r, d);
- if (t == world) break;
-
- }
-
- e = findchainfloat(railgunhit, 1);
- while (e)
- {
- e.railgunhit = 0;
- e = e.chain;
- }
+ Weapon wep = WEP_TESLA;
+ wep.wr_think(wep, true, false);
}
METHOD(TeslaCoil, tr_think, bool(TeslaCoil thistur))
{