#ifndef TURRET_TESLA_H
#define TURRET_TESLA_H
-#include "tesla_weapon.qc"
+#include "tesla_weapon.qh"
CLASS(TeslaCoil, Turret)
/* spawnflags */ ATTRIB(TeslaCoil, spawnflags, int, TUR_FLAG_HITSCAN | TUR_FLAG_PLAYER | TUR_FLAG_MISSILE);
/* mins */ ATTRIB(TeslaCoil, mins, vector, '-60 -60 0');
/* maxs */ ATTRIB(TeslaCoil, maxs, vector, '60 60 128');
/* modelname */ ATTRIB(TeslaCoil, mdl, string, "tesla_base.md3");
-/* model */ ATTRIB(TeslaCoil, model, string, strzone(strcat("models/turrets/", this.mdl)));
-/* head_model */ ATTRIB(TeslaCoil, head_model, string, strzone(strcat("models/turrets/", "tesla_head.md3")));
+/* model */ ATTRIB_STRZONE(TeslaCoil, model, string, strcat("models/turrets/", this.mdl));
+/* head_model */ ATTRIB_STRZONE(TeslaCoil, head_model, string, strcat("models/turrets/", "tesla_head.md3"));
/* netname */ ATTRIB(TeslaCoil, netname, string, "tesla");
/* fullname */ ATTRIB(TeslaCoil, turret_name, string, _("Tesla Coil"));
ATTRIB(TeslaCoil, m_weapon, Weapon, WEP_TESLA);
#ifdef IMPLEMENTATION
-#include "tesla_weapon.qc"
-
#ifdef SVQC
-spawnfunc(turret_tesla) { if (!turret_initialize(TUR_TESLA)) remove(self); }
+spawnfunc(turret_tesla) { if (!turret_initialize(TUR_TESLA)) remove(this); }
-METHOD(TeslaCoil, tr_think, void(TeslaCoil thistur))
+METHOD(TeslaCoil, tr_think, void(TeslaCoil thistur, entity it))
{
+ SELFPARAM();
if(!self.active)
{
self.tur_head.avelocity = '0 0 0';
{
self.tur_head.avelocity = '0 180 0' * (self.ammo / self.shot_dmg);
- if(self.attack_finished_single > time)
+ if(self.attack_finished_single[0] > time)
return;
float f;