METHOD(PlasmaAttack, wr_think, void(entity thiswep, entity actor, bool fire1, bool fire2)) {
bool isPlayer = IS_PLAYER(actor);
if (fire1)
- if (!isPlayer || weapon_prepareattack(actor, false, WEP_CVAR_PRI(electro, refire))) {
+ if (!isPlayer || weapon_prepareattack(thiswep, actor, false, WEP_CVAR_PRI(electro, refire))) {
if (isPlayer) {
turret_initparams(actor);
W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);