#include "plasma_dual.qh"
-#ifdef IMPLEMENTATION
-
#ifdef SVQC
spawnfunc(turret_plasma_dual) { if (!turret_initialize(this, TUR_PLASMA_DUAL)) delete(this); }
METHOD(DualPlasmaTurret, tr_attack, void(DualPlasmaTurret thistur, entity it))
{
- if (g_instagib) {
+ if (MUTATOR_IS_ENABLED(mutator_instagib)) {
.entity weaponentity = weaponentities[0]; // TODO: unhardcode
- FireRailgunBullet (it, weaponentity, it.tur_shotorg, it.tur_shotorg + it.tur_shotdir_updated * MAX_SHOT_DISTANCE, 10000000000,
+ FireRailgunBullet (it, weaponentity, it.tur_shotorg, it.tur_shotorg + it.tur_shotdir_updated * max_shot_distance, 10000000000, false,
800, 0, 0, 0, 0, DEATH_TURRET_PLASMA.m_id);
// teamcolor / hit beam effect
vector v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
- WarpZone_TrailParticles(NULL, particleeffectnum(EFFECT_VAPORIZER(it.team)), it.tur_shotorg, v);
+ Send_Effect(EFFECT_VAPORIZER(it.team), it.tur_shotorg, v, 1);
} else {
SUPER(PlasmaTurret).tr_attack(thistur, it);
}
}
#endif
-#endif