METHOD(PlasmaTurret, tr_attack, void(PlasmaTurret this, entity it))
{
- if(autocvar_g_instagib)
+ if(MUTATOR_IS_ENABLED(mutator_instagib))
{
.entity weaponentity = weaponentities[0]; // TODO: unhardcode
FireRailgunBullet (it, weaponentity, it.tur_shotorg, it.tur_shotorg + it.tur_shotdir_updated * max_shot_distance, 10000000000,