#ifndef TUR_PLASMA_H
#define TUR_PLASMA_H
-REGISTER_TURRET(
-/* TUR_##id */ PLASMA,
-/* function */ t_plasma,
-/* spawnflags */ TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER,
-/* mins,maxs */ '-32 -32 0', '32 32 64',
-/* model */ "base.md3",
-/* head_model */ "plasma.md3",
-/* netname */ "plasma",
-/* fullname */ _("Plasma Cannon")
-);
+
+CLASS(PlasmaAttack, PortoLaunch)
+/* flags */ ATTRIB(PlasmaAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* impulse */ ATTRIB(PlasmaAttack, impulse, int, 5);
+/* refname */ ATTRIB(PlasmaAttack, netname, string, "turret_plasma");
+/* wepname */ ATTRIB(PlasmaAttack, message, string, _("Plasma"));
+ENDCLASS(PlasmaAttack)
+REGISTER_WEAPON(PLASMA, NEW(PlasmaAttack));
+
+CLASS(PlasmaTurret, Turret)
+/* spawnflags */ ATTRIB(PlasmaTurret, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER);
+/* mins */ ATTRIB(PlasmaTurret, mins, vector, '-32 -32 0');
+/* maxs */ ATTRIB(PlasmaTurret, maxs, vector, '32 32 64');
+/* modelname */ ATTRIB(PlasmaTurret, mdl, string, "base.md3");
+/* model */ ATTRIB(PlasmaTurret, model, string, strzone(strcat("models/turrets/", this.mdl)));
+/* head_model */ ATTRIB(PlasmaTurret, head_model, string, strzone(strcat("models/turrets/", "plasma.md3")));
+/* netname */ ATTRIB(PlasmaTurret, netname, string, "plasma");
+/* fullname */ ATTRIB(PlasmaTurret, turret_name, string, _("Plasma Cannon"));
+ ATTRIB(PlasmaTurret, m_weapon, Weapon, WEP_PLASMA);
+ENDCLASS(PlasmaTurret)
+REGISTER_TURRET(PLASMA, NEW(PlasmaTurret));
+
#endif
#ifdef IMPLEMENTATION
#ifdef SVQC
-void spawnfunc_turret_plasma() { SELFPARAM(); if(!turret_initialize(TUR_PLASMA.m_id)) remove(self); }
-float t_plasma(Turret thistur, float req)
-{SELFPARAM();
- switch(req)
- {
- case TR_ATTACK:
+METHOD(PlasmaAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
+ SELFPARAM();
+ bool isPlayer = IS_PLAYER(self);
+ if (fire1)
+ if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) {
+ if (isPlayer) {
+ turret_initparams(self);
+ W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+ self.tur_shotdir_updated = w_shotdir;
+ self.tur_shotorg = w_shotorg;
+ self.tur_head = self;
+ weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
+ }
+ entity missile = turret_projectile(SND(HAGAR_FIRE), 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, true, true);
+ missile.missile_flags = MIF_SPLASH;
+ Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
+ }
+ return true;
+}
+
+void spawnfunc_turret_plasma() { SELFPARAM(); if(!turret_initialize(TUR_PLASMA)) remove(self); }
+
+ METHOD(PlasmaTurret, tr_attack, void(PlasmaTurret this))
{
if(g_instagib)
{
- float flying;
- flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
-
FireRailgunBullet (self.tur_shotorg, self.tur_shotorg + self.tur_shotdir_updated * MAX_SHOT_DISTANCE, 10000000000,
800, 0, 0, 0, 0, DEATH_TURRET_PLASMA);
// teamcolor / hit beam effect
vector v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
WarpZone_TrailParticles(world, particleeffectnum(EFFECT_VAPORIZER(self.team)), self.tur_shotorg, v);
- if (self.tur_head.frame == 0)
- self.tur_head.frame = 1;
}
else
{
- entity missile = turret_projectile(SND(HAGAR_FIRE), 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE);
- missile.missile_flags = MIF_SPLASH;
-
- Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
- if (self.tur_head.frame == 0)
- self.tur_head.frame = 1;
+ super.tr_attack(this);
}
-
- return true;
+ if (self.tur_head.frame == 0)
+ self.tur_head.frame = 1;
}
- case TR_THINK:
+ METHOD(PlasmaTurret, tr_think, void(PlasmaTurret thistur))
{
if (self.tur_head.frame != 0)
self.tur_head.frame = self.tur_head.frame + 1;
if (self.tur_head.frame > 5)
self.tur_head.frame = 0;
-
- return true;
- }
- case TR_DEATH:
- {
- return true;
}
- case TR_SETUP:
+ METHOD(PlasmaTurret, tr_setup, void(PlasmaTurret this, entity it))
{
- self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
- self.damage_flags |= TFL_DMG_HEADSHAKE;
- self.firecheck_flags |= TFL_FIRECHECK_AFF;
- self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_SPLASH;
+ it.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
+ it.damage_flags |= TFL_DMG_HEADSHAKE;
+ it.firecheck_flags |= TFL_FIRECHECK_AFF;
+ it.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_SPLASH;
- turret_do_updates(self);
-
- return true;
- }
- case TR_PRECACHE:
- {
- return true;
+ turret_do_updates(it);
}
- }
-
- return true;
-}
#endif // SVQC
-#ifdef CSQC
-float t_plasma(Turret thistur, float req)
-{
- switch(req)
- {
- case TR_SETUP:
- {
- return true;
- }
- case TR_PRECACHE:
- {
- return true;
- }
- }
-
- return true;
-}
-
-#endif // CSQC
-#endif // REGISTER_TURRET
+#endif