-#ifndef TURRET_PHASER_WEAPON_H
-#define TURRET_PHASER_WEAPON_H
-
-CLASS(PhaserTurretAttack, PortoLaunch)
-/* flags */ ATTRIB(PhaserTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
-/* impulse */ ATTRIB(PhaserTurretAttack, impulse, int, 9);
-/* refname */ ATTRIB(PhaserTurretAttack, netname, string, "turret_phaser");
-/* wepname */ ATTRIB(PhaserTurretAttack, message, string, _("Phaser"));
-ENDCLASS(PhaserTurretAttack)
-REGISTER_WEAPON(PHASER, NEW(PhaserTurretAttack));
-
-#endif
+#include "phaser_weapon.qh"
#ifdef IMPLEMENTATION
#ifdef SVQC
-void beam_think();
+void beam_think(entity this);
.int fireflag;
-
-METHOD(PhaserTurretAttack, wr_think, void(entity thiswep, entity actor, bool fire1, bool fire2))
+SOUND(PhaserTurretAttack_FIRE, W_Sound("electro_fire"));
+METHOD(PhaserTurretAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
{
bool isPlayer = IS_PLAYER(actor);
- if (fire1)
- if (!isPlayer || weapon_prepareattack(thiswep, actor, false, WEP_CVAR_PRI(electro, refire))) {
+ if (fire & 1)
+ if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) {
if (isPlayer) {
turret_initparams(actor);
- W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+ W_SetupShot_Dir(actor, v_forward, false, 0, SND_PhaserTurretAttack_FIRE, CH_WEAPON_B, 0);
actor.tur_shotdir_updated = w_shotdir;
actor.tur_shotorg = w_shotorg;
actor.tur_head = actor;
actor.shot_speed = 1;
- weapon_thinkf(actor, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
+ weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
}
entity beam = spawn();
beam.ticrate = 0.1; //autocvar_sys_ticrate;
setmodel(beam, MDL_TUR_PHASER_BEAM);
beam.effects = EF_LOWPRECISION;
beam.solid = SOLID_NOT;
- beam.think = beam_think;
+ setthink(beam, beam_think);
beam.cnt = time + actor.shot_speed;
beam.shot_spread = time + 2;
beam.nextthink = time;
sound (beam, CH_SHOTS_SINGLE, SND_TUR_PHASER, VOL_BASE, ATTEN_NORM);
actor.fireflag = 1;
- beam.attack_finished_single = actor.attack_finished_single;
- actor.attack_finished_single = time; // + autocvar_sys_ticrate;
+ beam.attack_finished_single[0] = actor.attack_finished_single[0];
+ actor.attack_finished_single[0] = time; // + autocvar_sys_ticrate;
setattachment(beam,actor.tur_head, "tag_fire");
}
}
-void beam_think()
-{SELFPARAM();
- if ((time > self.cnt) || (self.owner.deadflag != DEAD_NO))
+void beam_think(entity this)
+{
+ if ((time > this.cnt) || (IS_DEAD(this.owner)))
{
- self.owner.attack_finished_single = time + self.owner.shot_refire;
- self.owner.fireflag = 2;
- self.owner.tur_head.frame = 10;
- sound (self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
- remove(self);
+ this.owner.attack_finished_single[0] = time + this.owner.shot_refire;
+ this.owner.fireflag = 2;
+ this.owner.tur_head.frame = 10;
+ sound (this, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
+ remove(this);
return;
}
- turret_do_updates(self.owner);
+ turret_do_updates(this.owner);
- if (time - self.shot_spread > 0)
+ if (time - this.shot_spread > 0)
{
- self.shot_spread = time + 2;
- sound (self, CH_SHOTS_SINGLE, SND_TUR_PHASER, VOL_BASE, ATTEN_NORM);
+ this.shot_spread = time + 2;
+ sound (this, CH_SHOTS_SINGLE, SND_TUR_PHASER, VOL_BASE, ATTEN_NORM);
}
- self.nextthink = time + self.ticrate;
+ this.nextthink = time + this.ticrate;
- self.owner.attack_finished_single = time + frametime;
- setself(self.owner);
- FireImoBeam ( self.tur_shotorg,
- self.tur_shotorg + self.tur_shotdir_updated * self.target_range,
- '-1 -1 -1' * self.shot_radius,
- '1 1 1' * self.shot_radius,
- self.shot_force,
+ this.owner.attack_finished_single[0] = time + frametime;
+ FireImoBeam ( this.owner, this.tur_shotorg,
+ this.tur_shotorg + this.tur_shotdir_updated * this.target_range,
+ '-1 -1 -1' * this.shot_radius,
+ '1 1 1' * this.shot_radius,
+ this.shot_force,
this.shot_dmg,
0.75,
- DEATH_TURRET_PHASER);
- setself(this);
- self.scale = vlen(self.owner.tur_shotorg - trace_endpos) / 256;
+ DEATH_TURRET_PHASER.m_id);
+ this.scale = vlen(this.owner.tur_shotorg - trace_endpos) / 256;
}