.int fireflag;
-METHOD(PhaserTurretAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2))
+METHOD(PhaserTurretAttack, wr_think, void(entity thiswep, bool fire1, bool fire2))
{
SELFPARAM();
bool isPlayer = IS_PLAYER(self);
if (self.tur_head.frame == 0)
self.tur_head.frame = 1;
}
- return true;
}
void beam_think()