#include "phaser_weapon.qh"
-#ifdef IMPLEMENTATION
-
#ifdef SVQC
void beam_think(entity this);
set_movetype(beam, MOVETYPE_NONE);
beam.enemy = actor.enemy;
beam.bot_dodge = true;
+ IL_PUSH(g_bot_dodge, beam);
beam.bot_dodgerating = beam.shot_dmg;
sound (beam, CH_SHOTS_SINGLE, SND_TUR_PHASER, VOL_BASE, ATTEN_NORM);
actor.fireflag = 1;
}
#endif
-
-#endif