]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/mlrs_weapon.qc
take3: format 903 files
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / mlrs_weapon.qc
index ccf309aaf7c31ef8015b788b17d3a112551f49f6..7b198fb0de56c8ea3d27480fa3fd7b53417aa337 100644 (file)
@@ -4,24 +4,25 @@
 SOUND(MLRSTurretAttack_FIRE, W_Sound("electro_fire"));
 METHOD(MLRSTurretAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
 {
-    bool isPlayer = IS_PLAYER(actor);
-    if (fire & 1)
-    if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR(machinegun, sustained_refire))) {
-        if (isPlayer) {
-            turret_initparams(actor);
-            W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_MLRSTurretAttack_FIRE, CH_WEAPON_B, 0);
-            actor.tur_shotdir_updated = w_shotdir;
-            actor.tur_shotorg = w_shotorg;
-            actor.tur_head = actor;
-            actor.shot_radius = 500;
-            weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
-        }
-        turret_tag_fire_update(actor);
-        entity missile = turret_projectile(actor, SND_ROCKET_FIRE, 6, 10, DEATH_TURRET_MLRS.m_id, PROJECTILE_ROCKET, true, true);
-        missile.nextthink = time + max(actor.tur_impacttime,(actor.shot_radius * 2) / actor.shot_speed);
-        missile.missile_flags = MIF_SPLASH;
-        te_explosion (missile.origin);
-    }
+       bool isPlayer = IS_PLAYER(actor);
+       if (fire & 1) {
+               if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR(machinegun, sustained_refire))) {
+                       if (isPlayer) {
+                               turret_initparams(actor);
+                               W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_MLRSTurretAttack_FIRE, CH_WEAPON_B, 0);
+                               actor.tur_shotdir_updated = w_shotdir;
+                               actor.tur_shotorg = w_shotorg;
+                               actor.tur_head = actor;
+                               actor.shot_radius = 500;
+                               weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
+                       }
+                       turret_tag_fire_update(actor);
+                       entity missile = turret_projectile(actor, SND_ROCKET_FIRE, 6, 10, DEATH_TURRET_MLRS.m_id, PROJECTILE_ROCKET, true, true);
+                       missile.nextthink = time + max(actor.tur_impacttime, (actor.shot_radius * 2) / actor.shot_speed);
+                       missile.missile_flags = MIF_SPLASH;
+                       te_explosion(missile.origin);
+               }
+       }
 }
 
 #endif