void W_MachineGun_MuzzleFlash();
-METHOD(MachineGunTurretAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2))
+METHOD(MachineGunTurretAttack, wr_think, void(entity thiswep, bool fire1, bool fire2))
{
SELFPARAM();
bool isPlayer = IS_PLAYER(self);
W_MachineGun_MuzzleFlash();
setattachment(self.muzzle_flash, self.tur_head, "tag_fire");
}
- return true;
}
#endif