]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/machinegun_weapon.qc
take3: format 903 files
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / machinegun_weapon.qc
index 846b5234376a0c7bcaf50c1e85224e49846d1eff..7718ccab9a2a67e68a91a2fe5e9014b889edba1b 100644 (file)
@@ -6,21 +6,22 @@ void W_MachineGun_MuzzleFlash(entity actor, .entity weaponentity);
 SOUND(MachineGunTurretAttack_FIRE, W_Sound("electro_fire"));
 METHOD(MachineGunTurretAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
 {
-    bool isPlayer = IS_PLAYER(actor);
-    if (fire & 1)
-    if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR(machinegun, sustained_refire))) {
-        if (isPlayer) {
-            turret_initparams(actor);
-            W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_MachineGunTurretAttack_FIRE, CH_WEAPON_B, 0);
-            actor.tur_shotdir_updated = w_shotdir;
-            actor.tur_shotorg = w_shotorg;
-            actor.tur_head = actor;
-            weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
-        }
-        fireBullet (actor, weaponentity, actor.tur_shotorg, actor.tur_shotdir_updated, actor.shot_spread, 0, actor.shot_dmg, actor.shot_force, DEATH_TURRET_MACHINEGUN.m_id, 0);
-        W_MachineGun_MuzzleFlash(actor, weaponentity);
-        setattachment(actor.(weaponentity).muzzle_flash, actor.tur_head, "tag_fire");
-    }
+       bool isPlayer = IS_PLAYER(actor);
+       if (fire & 1) {
+               if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR(machinegun, sustained_refire))) {
+                       if (isPlayer) {
+                               turret_initparams(actor);
+                               W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_MachineGunTurretAttack_FIRE, CH_WEAPON_B, 0);
+                               actor.tur_shotdir_updated = w_shotdir;
+                               actor.tur_shotorg = w_shotorg;
+                               actor.tur_head = actor;
+                               weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
+                       }
+                       fireBullet(actor, weaponentity, actor.tur_shotorg, actor.tur_shotdir_updated, actor.shot_spread, 0, actor.shot_dmg, actor.shot_force, DEATH_TURRET_MACHINEGUN.m_id, 0);
+                       W_MachineGun_MuzzleFlash(actor, weaponentity);
+                       setattachment(actor.(weaponentity).muzzle_flash, actor.tur_head, "tag_fire");
+               }
+       }
 }
 
 #endif