]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/machinegun.qc
Turrets: factor out attacks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / machinegun.qc
index 336a0f7c8c200a312e999a9430a96e304247b800..8fc1f4251c78f9b1f6096f7afc27c2f4fe4840c5 100644 (file)
@@ -1,13 +1,7 @@
-#ifndef TUR_MACHINEGUN_H
-#define TUR_MACHINEGUN_H
+#ifndef TURRET_MACHINEGUN_H
+#define TURRET_MACHINEGUN_H
 
-CLASS(MachineGunTurretAttack, PortoLaunch)
-/* flags     */ ATTRIB(MachineGunTurretAttack, spawnflags, int, WEP_TYPE_OTHER);
-/* impulse   */ ATTRIB(MachineGunTurretAttack, impulse, int, 9);
-/* refname   */ ATTRIB(MachineGunTurretAttack, netname, string, "turret_machinegun");
-/* wepname   */ ATTRIB(MachineGunTurretAttack, message, string, _("Machinegun"));
-ENDCLASS(MachineGunTurretAttack)
-REGISTER_WEAPON(TUR_MACHINEGUN, NEW(MachineGunTurretAttack));
+#include "machinegun_weapon.qc"
 
 CLASS(MachineGunTurret, Turret)
 /* spawnflags */ ATTRIB(MachineGunTurret, spawnflags, int, TUR_FLAG_PLAYER);
@@ -25,39 +19,21 @@ REGISTER_TURRET(MACHINEGUN, NEW(MachineGunTurret));
 #endif
 
 #ifdef IMPLEMENTATION
+
+#include "machinegun_weapon.qc"
+
 #ifdef SVQC
-void W_MachineGun_MuzzleFlash();
-
-METHOD(MachineGunTurretAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
-       SELFPARAM();
-       bool isPlayer = IS_PLAYER(self);
-       if (fire1)
-       if (!isPlayer || weapon_prepareattack(false, WEP_CVAR(machinegun, sustained_refire))) {
-               if (isPlayer) {
-            turret_initparams(self);
-            W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
-            self.tur_shotdir_updated = w_shotdir;
-            self.tur_shotorg = w_shotorg;
-            self.tur_head = self;
-            weapon_thinkf(WFRAME_FIRE1, 0, w_ready);
-        }
-        fireBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_MACHINEGUN, 0);
-        W_MachineGun_MuzzleFlash();
-        setattachment(self.muzzle_flash, self.tur_head, "tag_fire");
-       }
-       return true;
-}
 
-void spawnfunc_turret_machinegun() { SELFPARAM(); if(!turret_initialize(TUR_MACHINEGUN)) remove(self); }
+void spawnfunc_turret_machinegun() { SELFPARAM(); if (!turret_initialize(TUR_MACHINEGUN)) remove(self); }
 
-        METHOD(MachineGunTurret, tr_setup, void(MachineGunTurret this, entity it))
-        {
-            it.damage_flags |= TFL_DMG_HEADSHAKE;
-            it.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
-            it.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
-            it.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
-            it.turret_flags |= TUR_FLAG_HITSCAN;
-        }
+METHOD(MachineGunTurret, tr_setup, void(MachineGunTurret this, entity it))
+{
+    it.damage_flags |= TFL_DMG_HEADSHAKE;
+    it.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
+    it.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
+    it.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
+    it.turret_flags |= TUR_FLAG_HITSCAN;
+}
 
 #endif // SVQC
 #endif