#ifdef SVQC
-spawnfunc(turret_machinegun) { if (!turret_initialize(this, TUR_MACHINEGUN)) delete(this); }
+spawnfunc(turret_machinegun)
+{
+ if (!turret_initialize(this, TUR_MACHINEGUN)) {
+ delete(this);
+ }
+}
METHOD(MachineGunTurret, tr_setup, void(MachineGunTurret this, entity it))
{
- it.damage_flags |= TFL_DMG_HEADSHAKE;
- it.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
- it.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
- it.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
- it.turret_flags |= TUR_FLAG_HITSCAN;
+ it.damage_flags |= TFL_DMG_HEADSHAKE;
+ it.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
+ it.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
+ it.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
+ it.turret_flags |= TUR_FLAG_HITSCAN;
}
#endif // SVQC