]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/hk_weapon.qc
Move weapon frame handling to the client side
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / hk_weapon.qc
index 3141b3d10f8c579fc596f9adc45d30b3b8ccea76..deb508bca297868af8455112045ee3fb9fd47aa3 100644 (file)
@@ -58,7 +58,7 @@ void turret_hk_missile_think(entity this)
     //if (this.cnt < time)
     // turret_hk_missile_explode();
 
-    if (IS_DEAD(this.enemy))
+    if (IS_DEAD(this.enemy) || IS_SPEC(this.enemy) || IS_OBSERVER(this.enemy))
         this.enemy = NULL;
 
     // Pick the closest valid target.
@@ -251,7 +251,7 @@ bool hk_is_valid_target(entity this, entity proj, entity targ)
         return false;
 
     // Cant touch this
-    if ((targ.takedamage == DAMAGE_NO) || (targ.health < 0))
+    if ((targ.takedamage == DAMAGE_NO) || (GetResource(targ, RES_HEALTH) < 0))
         return false;
 
     // player