//if (self.cnt < time)
// turret_hk_missile_explode();
- if (self.enemy.deadflag != DEAD_NO)
+ if (IS_DEAD(self.enemy))
self.enemy = world;
// Pick the closest valid target.
if (self.owner.target_select_playerbias < 0)
return 0;
- if (e_target.deadflag != DEAD_NO)
+ if (IS_DEAD(e_target))
return 0;
}